Waterdeep - Dungeon of the Mad Mage

(Jeff_L) #1

MUIRAL
Large monstrosity, chaotic evil


Armor Class 16 (natural armor)
Hit Points 195 (23d10 + 69 )
Speed 50 ft.


STR
19 (+4)

DEX
11 (+0)

CON
16 (+3)

Saving Throws Con +8, Int +9


INT
18 (+4)

WIS
13 (+1)

CHA
18 (+4)

Skills Arcana +9, Athletics +9, Perception +6, Stealth +5
Senses darkvision^120 ft., passive Perception^16
Languages Common, Dwarvish, Elvish, Goblin, Undercommon
Challenge 13 (10,000 XP)


Spel/casting. Muiral is a 13th-level spellcaster. His spellcasting
ability is Intelligence (spell save DC 17, +9 to hit with spell at-
tacks). He has the following wizard spells prepared:


Cantrips (at will): dancing lights, mage hand, prestidigitation,
ray of frost, shocking grasp
1st level (4 slots): expeditious retreat.fog cloud, magic
missile, shield
2nd level (3 slots): darkness, knock, see invisibility, spider climb
3rd level (3 slots): animate dead, counterspell, lightning bolt
4th level (3 slots): greater invisibility, polymorph
5th level (2 slots): animate objects, wall of force
6th level (1 slot): create undead,flesh to stone
7th level (1 slot): finger of death
Legendary Resistance (3/Day). If Muiral fails a saving throw, he
can choose to succeed instead.


ACTIONS


Multiattack. Muiral makes three attacks: two with his long·
sword and one with hi s sting.

Longsword. Melee Weapon Attack: +9 to hit, reach^5 ft., one tar-
get. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slash-
ing damage if used with two hands.

Sting. Melee Weapon Attack: +9 to hit, reach^10 ft., one crea-
ture. Hit: 9 (1 dlO + 4) piercing damage. The target must make
a DC 16 Constitution saving throw, taking 27 (6d8) poison
damage on a failed save, or half as much damage on a suc-
cessful one.

LEGENDARY ACTIONS
Muiral can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time
and only at the end of another creature's turn. Muiral regains
spent legendary actions at the start of his turn.
Cast Cantrip. Muiral casts a cantrip.
Lunging Attack (Costs 2 Actions). Muiral makes one longsword
attack that has a reach of^10 feet.
Retreating Strike (Costs 3 Actions). Muiral moves up to his
speed without provoking opportunity attacks. Before the
move, he can make one longsword attack.

APPENDIX A I DUNC EON DENIZENS

MUIRAL
Muiral was an accomplished human warrior who long
served as Halaster's bodyguard. His descent into mad-
ness began when he asked the Mad Mage to tutor him
in the wizardly arts. Muiral learned enough magic to
transform himself into a half-scorpion monstrosity,
becoming known as Muiral the Misshapen. He then
retired to the level of Undermountain that would later
be called Muiral's Gauntlet, driving out and slaying its
original drow denizens. Muiral now spends his days
hunting adventurers and other interlopers for fun. Long
years alone- and Halaster's influence- have rendered
him utterly insane.
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