Universal: Force Sensitive Exile Talent Tree
Gain Force Rating 1
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Add • per rank of Un-
canny Senses to all Per-
ception checks.
Perception and Discipline
become career skills.
Remove up to • • from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
Add • per rank of Un-
canny Reactions to all
Vigilance checks,
Remove • per rank of Con-
vincing Demeanor from De-
ceit or Skulduggery checks.
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May add O per Force Rat-
ing to Charm. Coerce, or
Deceit checks. O and #
add ft to some checks
and T to others.
Perform an Intense Focus
maneuver; suffer 1 strain
and upgrade the ability of
the next skill check once.
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Once per round, draw or
holster a weapon or acces-
sible item as an incidental.
Once per session, remove
- •from any 1 check.
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Add • to all Charm. Coer-
cion, and Deception checks
unless the target is immune
to Force powers.
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When the character heals
strain at the end of the en-
counter, he may add O
per Force Rating. He re-
gains additional strain
equal to O generated.
Once per session, add •
- to any 1 check.
Remove I per rank of
Street Smarts from Street-
wise or knowledge (Under-
world) checks.
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Add • per rank of Un-
canny Sense to all Per-
ception checks.
Add • per rank of Un-
canny Reactions to all
Vigilance checks.
Remove • per rank of
Street Smarts from Street-
wise or knowledge (Under-
world) checks.
Gain + 1 ranged defense. Gain + 1 Force Rating.
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Gain + 1 to a single charac-
teristic. This cannot bring a
characteristic above 6.
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