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a special application. A clan's elders aren't authorityfigures in the traditional sense; they are respected, andtheir words are heeded, because of the stories they tell.Their best tales deliver practical knowledge within theframework of a mythic saga. An elder doesn't simply an-nounce, "We must be always ready for a goblin attack."Instead, that advice is delivered in a story about how avillage long ago turned back a goblin invasion, whichboth entertains the villagers and teaches them what todo if goblin raiders find the village.For the most part, halflings aren't the targets of war-ring nations. Their villages are of little tactical value,nor are they likely to be coveted by evil wizards or tobecome the object of wrath for some dark force. Theonly enemies that a halfl.ing village must watch for onan ongoing basis are roving bands of ores or goblins,and the occasional hungry ogre or other solitary mon-ster. And, as halfling luck would have it, these incidentsare so rare that a single one might be talked about forgenerations. In one village, the story of the ogre that ateFarmer Keller's billy goat is a cautionary tale that willbe repeated and embellished for decades.HOMES AWAY FROM HOMEAn individual halfling or a family might leave its com-munity behind for a number of reasons. A clan that isforced to relocate (perhaps because of invading crea-tures or a natural disaster) might decide to seek refugeor opportunity in a city or town, rather than trying tofind another secluded spot in the wilderness.A city or a large town is likely to have a halfling neigh-borhood already, meaning that newcomers have a placeto go that they can call home. Often, they join otherhalflings who have set up shop and support whatever en-terprises their newfound friends have created, making aliving as storytellers, bakers, chefs, or shopkeepers.BAD APPLESAlthough most halflings are energetic and jovial, as withany other race individuals among them can be dour orcurmudgeonly, standoffish or suspicious. Such traitsmight appear in someone who ends up turning fully tothe cause of evil-an event that is rare in the extreme,but has happened often enough that every communitytells at least one story of this sort.A halfling who turns evil usually severs all links totheir family, friends, and village. Slowly, over time, half-lings who pursue a dark path-especially those whobreak too many oaths or hurt other halfiings along theHALFLING DEITIESDeity Alignment
ProvinceArvoreen LG Vigilance, warBrandobaris N
Adventure, thieveryCharmalaine N
Keen senses, luckCyrrollalee
LG Hearth, homeSheela Peryroyl NG Agriculture, nature, weatherUrogalan LN Earth, deathYondalla LG
Primary goddess ofhalflings*Appears in Xanathar's Guide to EverythingCHAPT E R 5 I H A LFLlNGS AND GNOMESway-lose the protection of Yondalla and the other half-ling gods. Some say that the minds of these halflingseventually become twisted, and they turn into cruel, par-anoid creatures wracked by misery and despair.HALFLING GODS AND MYTHS
Halflings see their gods more as extended family mem-bers than as divine beings. They don' t worship them inthe same way as elves and dwarves revere their gods,because the halfting gods are viewed as folk heroes-mortal beings who ascended to divinity, rather than di-vine entities who descend from their realms to influencethe world. Because of this outlook, halflings rarely wor-ship a single deity exclusively; they revere all the godsequally and pay their respects in modest ways.Halflings speak ofYondalla the way humans woulddescribe a strong and protective parent. They talk aboutBrandobaris as others might refer to a mischievous anddashing uncle. They don't beseech the gods for dailyfavors, and they have no sense of metaphysical distanceor separation between them and their gods. To halflings,their gods are part of the family. And as family membersdo, the gods set an example that is reaffirmed throughthe stories of their heroic deeds, with each tale helpingto teach important lessons to the next generation.The Hal fling Deities table lists the members of thehalfling pantheon. For each god, the table notes align-ment, province (the god's main areas of interest andresponsibility), suggested domains for clerics who servethe god, and a common symbol of the god. Each of thegods in the table is described below.YON DALLAThe story ofYondalla begins at the dawn of the world,when halfiings were timid wanderers, scraping out ameager existence. The goddess Yondalla took note ofthem and decided to adopt the halfl.ings as her people.She was a strong leader with a vision for her people,and she dedicated her life to gathering them togetherand protecting them. Over time, she elevated to godhoodthose halflings who were the most adept at the skillshalflings needed to survive. Those legendary halflingscomprise the rest of the pantheon.Suggested Domains
Common SymbolWar Crossed short swordsTrickery Halfling footprintTrickery
Burning boot printLife
An open doorNature, Tempest A flowerDeath, Grave,* Knowledge Silhouette of a dog's headLife Cornucopia