HELLFIRE ENGINE
Hellfire engines are semiautonomous bringers of de-struction. Amnizus and other devilish generals holdthem in reserve until they are needed to repel an incur-sion by demons or crusading mortals, but occasionallyone of these mechanical and magical hybrids gets loose,driven berserk by its need to destroy.Many Forms, One Purpose. Hellfire engines takemany forms, but all of them have one purpose: tomow down foes in waves. They are incapable ofsubtlety or trickery, but the ir destructive capabilityis immense.Soul Trapping. Mortal creatures slain by hellfireengines are doomed to join the infernal legionsin mere hours unless powerful magic-wielders in-tervene on their behalf. The archdukes would likenothing better than to modify this magic so it worksagainst demons, too, but that discovery has eludedthem so far.Constructed Nature. A hellfire engine doesn't re-quire a ir, food, drink, or sleep.HELLFIRE ENGIN E
Huge construct, lawful evilArmor Class 18 (natural armor)Hit Points 2 16 (16dl2 + 112)Speed 40 ft.STR20 (+5)DEX16 (+3)CON24 (+7)INT2 (-4)Saving Throws Dex +8, Wis +5, Cha +OWIS10 (+O)CHAl (-5)Damage Resistances cold, psychic; bludgeoning, piercing, andslashing from nonmagical attacks that aren't silveredDamage Immunities fire, poisonCondition Immunities charmed, deafened, exhaustion,frightened, paralyzed, poisoned, unconsciousSenses darkvision 120 ft., passive Perception 10Languages understands Infernal but can't speakChallenge 16 (15,000 XP)Immutable Form. The hellfire engine is immune to any spell oreffect that would alter its form.Magic Resistance. The hellfire engine has advantage on savingthrows against spells and other magical effects.ACTIONSFlesh-Crushing Stride. The hellfire engine moves up to itsspeed in a straight line. During this move, it can enter Large orsmaller creatures' spaces. A creature whose space the hellfireengine enters must make a DC 18 Dexterity saving throw. Ona successful save, t he creature is pushed 5 feet to the nearestspace out of the hellfire engine' s path. On a failed save, thecreature falls prone and takes 28 (8d6) bludgeoning damage.
If the hellfire engine remains in the prone creature's space,the creature is also restrained until it's no longer in the same
space as the hellfire engine. While restrained in this way, thecreature, or another creature within 5 feet of it, can make a DC18 Strength check. On a success, the creature is shunted to anunoccupied space of its choice within 5 feet of the hellfire en-gine and is no longer restrained.Hellfire Weapons. The hellfire engine uses one of the follow-ing options:Bonemelt Sprayer. The hellfire engine spews acidic flame in a60-foot cone. Each creature in the cone must make a DC 20Dexterity saving throw, taking 11 (2dl0) fire damage plus 18(4d8) acid damage on a failed save, or half as much damageon a successful one. Creatures that fail the saving throw aredrenched in burning acid and take 5 (ldlO) fire damage plus9 (2d8) acid damage at the end of their turns. An affectedcreature or another creature within 5 feet of it can take anaction to scrape off the burning fuel.Lightning Flail. Melee Weapon Attack: +11 to hit, reach 15 ft.,one creature. Hit: 18 (3d8 + 5) bludgeoning damage plus22 (5d8) lightning damage. Up to three other creatures ofthe hellfire engine's choice that it can see within 30 feet ofthe target must each make a DC 20 Dexterity saving throw,taking 22 (5d8) lightning damage on a failed save, or half asmuch damage on a successful one.Thunder Cannon. The hellfire engine targets a point within 120feet of it that it can see. Each creature within 30 feet of thatpoint must make a DC 20 Dexterity saving throw, taking 27(5dl0) bludgeoning damage plus 13 (2dl2) thunder damageon a failed save, or half as much damage on a successful one.If the chosen option kills a creature, t he creature's soul risesfrom the River Styx as a lemure in Avernus in ld4 hours. If thecreature isn't revived before then, only a wish spell or killing thelemure and casting true resurrection on the creature's originalbody can restore it to life. Constructs and devils are immune tothis effect...
CHAPTER 6 I BESTIARY