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DU ERG AR
The cruel duergar plot not only to defeat other dwarves,but to cast down the entire dwarven pantheon in re-venge for their b eing abandoned and lef t to b e enslavedby mind flayers. To this end, duergar train warriors tofulfill a variety of roles.DUERGAR DESPOT
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1Medium humanoid (dwarf), lawful evil.. > .. -•Armor Class 21 (natural armor)Hit Points 119 (14d8 + 56)Speed 25 ft.STR20 (+5)DEX5 (-3)CON19 (+4)Saving Throws Con +8, Wis +6Damage Immunities poisonINT15 (+2)WIS14 (+2)- ff
CHA13 (+1)Condition Immunities charmed, exhaustion, frightened,. -~···.
.,paralyzed, poisonedSenses darkvision 120 ft., passive Perception 12Languages Dwarvish, Underco111monChallenge 12 (8, 400 XP)·~tI "'t • ~ '... -. ,.
Innate Spellcasting (Psionics). The duergar despot's innatespellcasting ability is Intelligence (spell save DC 12). It can castthe following spells, requiring no components:At will: mage hand, minor illusion1/day each: counterspell, misty step, stinking cloudMagic Resistance. The duergar has advantage on saving throwsagainst spells and other magical effects.Psychic Engine. When the duergar despot suffers a critical hitor is reduced to 0 hit points, psychic energy erupts from itsframe to deal 14 (4d6) psychic damage to each creature within5 feet of it.Sunlight Sensitivity. While in sun'light, the duergar despot hasdisadvantage on attack rolls, as well as on Wisdom (Percep-tion) checks that rely on sight.ACTIONSMultiattack. The despot makes two iron fist attacks and twostomping foot attacks. It can replace up to four of these attackswith uses of its Flame Jet.Iron Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one tar-get. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is aLarge or smaller creature, it must make a successful DC 17Strength saving throw or be thrown up to 30 feet away in astraight line. The target lands prone and then takes 10 (3d6)bludgeoning damage.Stomping Foot. Melee Weapon Attack: +9 to hit, reach 5 ft., onetarget. Hit: 9 (ld8 + 5) bludgeoning damage, or 18 (3d8 + 5) toa prone target.Flame jet. The duergar spews flames in a line 100 feet long and5 feet wide. Each creature in the line must make a DC 16 Dex-terity saving throw, taking 18 (4d8) fire damage on a failed save,or half as much damage on a successful one.CHAPTER 6 I BESTIARYDUERGAR DESPOT
Duergar despots replace parts of their bodies with me-chanical devices that they control through their psionicabilities.DuERGAR HAMMERER
The hammerer is a digging machine with a duergarstrapped inside it-typically a punishment for thosewhose work ethic wavers. The machine's mechanismtransforms the captive duergar's pain into energy thatpowers the device, which is typically used to dig tunnelsand repel invaders.DUERGAR KAVALRACHNI
The kavalrachni are duergar cavalry, trained to fightwhile riding steeders.DUERGAR MIND MASTER
The feared duergar mind masters usually operate asspies, both inside and beyond a duergar stronghold.Their psionically augmented abilities enable them to seethrough illusions with ease and shrink down to minia-ture size to spy on their targets.DUERGAR HAMMERER
Medium construct, lawful evilArmor Class 17 (natural armor)Hit Points 33 (6d8 + 6)Speed 20 ft.STR17 (+3)DEX7 (-2)CON12 (+1)Damage Immunities poison. ,.
INT5 (-3)WIS5 (-3)CHA5 (-3)Condition Immunities charmed, exhaustion, frightened,••paralyzed, petrified, poisonedSenses darkvision 60 ft., passive Perception 7Languages understands Dwarvish but can't speakChallenge 2 (450 XP)...
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.....Engine of Pain. Once per turn, a creature that attacks the ham-merer can target the duergar trapped in it. The attacker hasdisadvantage on the attack roll. On a hit, the attack deals anextra 5 (ldlO) damage to the hammerer, and the hammerer canrespond by using its Multiattack with its reaction.Siege Monster. The hammerer deals double damage to objectsand structures.ACTIONS... ':.:.Multiattack. The hammerer makes two attacks: one with itsclaw and one with its hammer.Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 6 (ld6 + 3) bludgeoning damage.Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one tar-get. Hit: 10 (2d6 + 3) bludgeoning damage.