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OGRES
Ogres are infamously dim-witted, but with enough timeand patience, some of them can be trained to carryout specialized m issions in battle. The names they a regiven-the battering ram, t he bolt launcher, the chainbrute, and the howdah- reflect their particular func-tions. These jobs are simple, but they're tailored to ta keadvantage of an ogre's s trengths.OGRE BATTERING RAM
An ogre battering ram carries an enormous club use dprima rily for bashing doors into ki ndling, but which a lsoworks well for smas hing foes. These ogre s are drilledin two s imple tasks : rushing forward to shatter enemyfortifications, and using their weapons to force an ad-vancing en emy to ha lt.OGRE BOLT LAUNCHER
A bolt launcher carries a gigantic crossbow-a weapons o large it's es sentially an ogre-held ballista. An ogrebolt launcher can load this immense weapon and looseits deadly mis sile as quickly as a dwarf ha ndles a cross-bow. The bolts are so large that few ogres can carrymore than a half-dozen at a time, but bolt lau nchershave been known to uproot small trees or tear beamsout of buildings and launch those when their ammun i-tion runs low.CHAPTER 6 I BESTIARYOGRE BATT ERING R A M
Large giant, chaotic evilArmor Class 14 (ring mail),-.
Hit Points 59 (7dl0 + 21)Speed 40 ft.STR DEX
CON INT19 (+4) 8 (-1) 16 (+3) 5 (-3)WIS7 (-2)ICHA7 (-2)Senses darkvision 60 ft., passive Perception 8 • •Languages Common, GiantChallenge 4 (1,100 XP)Siege Monster. The ogre deals double damage to objects andstructures.ACTIONS' ' '·.
Bash. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target.Hit: 15 (2dl0 + 4) bludgeoning damage, and the ogre can pushthe target S feet away ifthe target is Huge or smaller.Block the Path. Until the start of the ogre's next turn, attackrolls against the ogre have d isadvantage, it has advantage onthe attack roll it makes for an opportunity attack, and thatattack deals an extra 16 (3dl0) bludgeoning damage on a hit.Also, each enemy that tries to move out of the ogre's reachwithout teleporting must succeed on a DC 14 Strength savingthrow or have its speed reduced to 0 until the start of the ogre'snext turn.OGRE BOLT LAUNCHER
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Large giant, chaotic evilArmor Class 13 (hide armor)Hit Points 59 (7dl 0 + 21)Speed 40 ft.STR19 (+4)DEX12 (+l)CON16 (+3)- '
INT5 (-3)-· " ..
WIS7 ( -2)..CHA7 (-2)Senses darkvision 60 ft., passive Perception 8Languages Common, Giant -, .... , ,Challenge 2 (450 XP)ACTIONSFist. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target. Hit:9 (2d4 + 4) bludgeoning damage.Bolt Launcher. Ranged Weapon Attack: +3 to hit, range 120/480ft., one target. Hit: 17 (3dl0 + 1) piercing damage.I
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