Ghosts of Saltmarsh
CONTENTS
- lntroduction 4 Cb. 7: Tammeraut's Fate
- Using This Book 5 Background
- Cb. 1: Saltmarsh 7 Adventure Summary
- Politics and Factions 7 Adventure Hooks
- Saltmarsh Overview
- Downtime Activities
- Harpy Attack
- The Village ofUskarn
- Saltmarsh Region
- Adventures in Saltmarsh
- Saltmarsh Backgrounds
- Ch. 2: The Sinister Secret of Saltmarsh
- Background
- Adventure Summary
- Firewatch lsland
- The Hermitage
- Last Stand
- Preparing for the Drowned Ones
- Death from the Deep
- Safe by Day
- The Wreck
- Adventure Hooks 38 Conclusion
- The Haunted House
- The Sea Ghost..
- Ch. 3: Danger at Dunwater
- Background
- Rules of Engagement
- Extending the Adventure
- Ch. 8: The Styes
- Background
- Adventure Summary
- Adventure Hooks
- Roleplaying Lizardfolk
- Adventure Summary
- Traveling to the Lair
- Part l: A Dying District..
- Part 2: Murder Mystery
- Part 3: Hemlock Pit
- Lizard folk Lair
- Conclusion
- Epilogue: Croc Hunt
- Part 4: The Lamp's Shadow
- Part 5: Tharizdun's Progeny
- Aftermath
- Cb. 4: Salvage Operation
- Background
- Adventure Summary
- Adventure Hooks
- App. A: Of Ships and the Sea
- Ship Stat Blocks
- Sample Ships
- Officers and Crew
- State of the Ship
- Death of the Emperor
- Conclusion
- Superior Ship Upgrades
- Ships in Combat
- Travel at Sea
- Ch. 5: Isle of the Abbey 97 Ocean Environs
- Background 97 Encounters at Sea
- Adventure Hooks 97 Random Ships
- Adventure Summary 97 Mysterious Islands
- Traveling to the Isle 98 Underwater Locations
- The Island 99 Cove Reef
- The Abbey Ruins 101 Wreck of the Marshal...
- Locations in the Ruins 104 Warthalkeel Ruins
- Conclusion 109 App. B: Magic Items
- Cb. 6: The Final Enemy
- Background
- App. C: Monsters and NPCs
- Council of War
- Sahuagin Stronghold
- The Mission B egins
- Conclusion