Therefore, the wheel rotation calculation (arc length / R) becomes distance /
13. Whereas the radius of the wheel is constant and equal to 13, the distance
travelled is variable.
Set up the lesson:
■ Continue from the previous lesson or open car_rig_02.max.
Rotate the wheels (in World X coordinates):
1 In the Perspective viewport, select the car body.
The car is currently oriented on the World X axis: you will begin working
in this coordinate system.
2 Right-click the car body object and from the quad menu, choose Wire
Parameters.
3 From the menu, choose Transform > Position > (2nd) Position XYZ > X
Position.