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(Brent) #1

Therefore, the wheel rotation calculation (arc length / R) becomes distance /
13. Whereas the radius of the wheel is constant and equal to 13, the distance
travelled is variable.


Set up the lesson:


■ Continue from the previous lesson or open car_rig_02.max.


Rotate the wheels (in World X coordinates):


1 In the Perspective viewport, select the car body.
The car is currently oriented on the World X axis: you will begin working
in this coordinate system.

2 Right-click the car body object and from the quad menu, choose Wire
Parameters.
3 From the menu, choose Transform > Position > (2nd) Position XYZ > X
Position.

Rotating the Wheels | 619
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