NOTEIt is important to always leave the first animation controller at the top
of the list (in this case, the Position XYZ Controller) untouched, since it serves
as a “lock” for the parent/child relationship. When choosing controllers to
work on, always work from top of the controller list downward, starting with
the second controller.
A rubber band shows the link you are about to make between your two
selected objects.
4 Select the front left wheel of the car (Wheel-FL).
5 From the menu, choose Transform > Rotation > (2nd) Euler XYZ > Z
Rotation.
The Parameter Wiring #1 dialog opens. You use this dialog to set up one
and two-way control relationships between objects. The position and
rotation of the two objects you just selected to affect one another are
highlighted.
6 On the Parameter Wiring dialog, click the right-pointing arrow above
“control direction”.
620 | Chapter 4 Animation Tutorials