Thrown Weapons
TNT Stick
The TNT Stick is typical of the type routinely used in mining and other construction
projects. A stick of a processed compound of gunpowder and nitroglycerine is packed
into a cardboard tube. The explosive is fairly stable and will not tend to explode from
being jostled but will explode when shot or set on fire. The stick has a long piece of det-
onation cord trailing out of its end, which can be lit, with the stick exploding once the
wick burns down. The wick will visibly burn down as this time passes.
The TNT Stick appears unlit on the player’s belt. When the player presses the
Throw button, the player grabs the stick and it becomes instantly lit and then thrown.
The TNT Stick will not explode until five seconds after the player presses the Throw
button, and the TNT will be seen to bounce off of whatever it hits until that time. On
explosion the TNT Stick does a significant amount of damage in a radius around itself,
with a large amount of stopping and stunning power to the targets it hits. The TNT
Stick will also be effective at blowing objects up as well as blasting down unopenable
doors and revealing otherwise inaccessible locations. Due to water-resistant detona-
tion cord, the TNT Stick will still go off if thrown in water. The TNT Stick has a medium
effective range when thrown.
The TNT Stick is the most common thrown weapon in the game and when used
correctly will be quite effective at taking out groups of enemies. The player will also
find it helpful for puzzles and uncovering hidden locations.
Molotov Cocktail
The Molotov Cocktail is a classic “homemade” weapon. It is constructed of a glass
liquor bottle filled with gasoline with a rag hanging out the end. Just before throwing,
the rag is lit. Then, on impact, the bottle shatters and the flame ignites the fluid inside,
creating a large and persistent flame in the process. InUnspeakable, the Molotov Cock-
tails appear unlit on the player’s belt, and when thrown the rag becomes immediately lit
without the player’s animation needing to actually light it. If the player shoots or other-
wise damages an unexploded Molotov Cocktail, it will immediately detonate.
On impact, the Molotov Cocktail catches whatever it hits on fire, with the fire per-
sisting for fifteen or more seconds. The Cocktail also splashes fluid that creates
sub-fires around the point of impact, with these fires being weaker than the primary
flame. The fires it creates are of medium damage. The Molotov Cocktail has no effect
when it lands in water, since its wick is immediately extinguished. The Molotov Cock-
tail has low stopping power or no stunning effect, and is most accurate at short ranges.
The Molotov Cocktail is an effective and visually spectacular weapon that will be
best used against creatures who are especially vulnerable to fire damage.
Concussion Grenade
[...]
Shrapnel Grenade
[...]
Appendix B: Sample Design Document:The Suffering 619