Game Design

(Elliott) #1

Once theGas Chamber Victimis dead, the door to the Gas Chamber springs
open, just as in DH27.
DH32. The gas flowing out of theGas Chambercauses continuous damage to the
player if he lets it reach his mouth, and so the player must avoid it by running to the
other side of theGas Chamber Room. Here there is a glass wall that looks into
theGas Chamber Observation Room.
DH33. Now, with the player up against the glass wall that joins theGas Chamber
Roomto theGas Chamber Observation Room, the player sees aCartwheeler
in the Observation Room. TheCartwheelerbashes up against the glass several
times before finally breaking through, allowing the player to escape the gas from
theGas Chamberby fleeing into theGas Chamber Observation Room. The
player will be able to speed up the shattering of the glass by shooting or hitting the
glass while the Cartwheeler bashes against it, though the thick, bulletproof glass
will be unbreakable from the player’s attacks alone. While escaping into theGas
Chamber Observation Room, the player will simultaneously need to deal with
fighting the Cartwheeler.
DH34. In theGas Camber Observation Room, the player finds several corpses,
which have been propped up in the observation chairs, as if to watch the execution.
The corpses include one guard and several prisoners, some of whom have been
beheaded. The guard is still clutching the prison-issueStun Stick, which the
player can pick up.
DH35. From theGas Chamber Observation Room, the player sees a wall that has
been bashed through, apparently by theCartwheeler. It looks like the wall was
made to cover up an old, abandoned door that leads down into the darkness of the
Basement.


Area: Death House, Basement


DH36. Traveling down the stairs, the player finds himself in the pitch-blackBasement.
Old pieces of prison equipment such as shackles, a pillory, and various torture
devices are found here. The player finds several gates, which are locked for the
time being. The player must navigate the musty, abandoned, and initially totally
dark basement, where the player will have to fight numerousCartwheelers. The
player will be able to turn on the gas-powered lights that are in the basement if he
finds theGas Control Switch. But only some of the lights work, so this will pro-
vide only partial illumination of the basement, but will make fighting the
Cartwheelers considerably easier.
DH37. If the player searches theBasement, he will find one tile on the tiled stone floor
that makes a different, hollow sound when walked on. This panel is partially cov-
ered by a heavy piece of furniture, which the player can push and pull. When the
object is pushed off the floor tile, it springs open, revealing a cache ofRevolvers
andRevolver Ammo.
DH38. The only obvious way out of theBasementleads up some stairs, but these
stairs are behind a closed gate the player cannot open. However, in the Basement
the player finds aMetal Leversticking out of a long horizontal slot in the wall. The
Metal Lever does not rotate, but the player is able to push and pull this Metal Lever
along the slot in the wall. Though not immediately obvious, if the player is at all


642 Appendix B: Sample Design Document:The Suffering

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