Game Design

(Elliott) #1
observant he will notice that moving the Metal Lever moves a corresponding part
of the wall opposite the Metal Lever. When the Lever is positioned just so, the wall
opens to reveal a passage the player can enter.

Area: Death House, First Floor


DH39. Traveling through the passage, the player reaches the stairs on the other side of
the closed iron gate. The stairs lead up through another wall, similar to the one
leading out of theGas Chamber Observation Room, which has recently been
smashed through, apparently by the Cartwheelers. Now back on the first floor of
the prison, the player sees a lockedDoor to the Outsideand another passageway
that leads into theLethal Injection Observation Room.
DH40. In theLethal Injection Observation Room, the player sees a glass wall facing
into theLethal Injection Room, along with a number of chairs where the wit-
nesses would sit. In these chairs are more dead prisoners and guards, propped up
in the chairs, some decapitated. Among them is a guard who is clutching his
Revolver, which the player can pick up to allow him to use two Revolvers simulta-
neously (if he didn’t find the hidden ones in the basement). There is also a
Security Monitor, which the player can walk up to and use to get a televised view
of theLethal Injection Room.
DH41. Looking into theLethal Injection Room, the player sees aLethal Injection
Victimstrapped to the gurney in the room, struggling in the straps that hold him
down. If the player uses theSecurity Monitor, he sees a view of the man on the
table, but nowKilljoy(the doctor boss eventually fought in the Asylum) is there,
hooking up the IV, bloody amputation cleaver in his free hand. If the player contin-
ues to watch, Killjoy looks into the security camera, straight at the player. If the
player stops using the Security Monitor and looks back into the Lethal Injection
Room through the window, Killjoy is not there. Eventually the Lethal Injection Vic-
tim dies, whether the player looks at him over the Security Monitor or not.
DH42. The player hears a knocking coming from behind him, from theDoor to the
Outside, followed by a voice on the other side of the door asking, “Is there any-
body there?” The player hears keys rattling, and the Door to the Outside opens,
revealingDallas, a friendly prisoner who is eager to talk to the player. He quickly
explains what he thinks is causing these monsters to appear: they have been doing
experiments on the inmates and something went horribly wrong. (Of course this is
not actually true, but Dallas believes it wholeheartedly.) He explains that he has
just come from theNorth Cellblock Building, and that there are lots of
Cartwheelers in there, so he’s looking for another way out. This end of theDeath
Houseonly leads to dead ends, so Dallas suggests he saw another way out through
the Death House, and tells the player to follow him. If the player kills Dallas at any
time, the prisoner drops his Ring of Keys, which the player can pick up.


Area: Courtyard Outside Death House


CY43.Dallasleads the player through theCourtyard, which is to the northeast of the
Death House. Here the player sees the bodies of a number of guards and prison-
ers strewn about, with a few deadCartwheelersas well. Many of the guards will
have dropped theirRevolverswhen they died, and the player will be able to collect


Appendix B: Sample Design Document:The Suffering 643

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