Game Design

(Elliott) #1

incorporating artificial intelligence in,
164-167
incorporating scripted behaviors in, 169
“one designer, one level” approach, 473
process, 467-473
rules of, 463-467
team approach, 473-474
level designers, 165, 371, 393, 398,
403-404, 449-450, 453, 455-456, 459,
467, 473-474
level development, collaboration, in, 474
level editors, 392-407, 410
auto-transitioning, 404-405
debugging, 396
flight mode, 394, 397
gameplay mode, 397
releasing, 406
test mode, 398
views, 394-395
visual mode, 397-398
level playing field, 162-164
levels, 59, 393, 450-451, 459-460,
auto-generated, 393
balancing, 459, 460, 493
building, 288-290, 450, 454, 469
components of, 454-460
constructed by players, 451
elements of, 463-467
faking effects in, 459
flow of, 453, 456-457, 460-462, 480
loading, 452
offering players choices in, 466
order of, 453-454
reworking, 454-455
scenarios as, 461
separation of, 451-453
unpredictability of, 461
using to establish setting, 458
Levy, Jim, 179-180
licensing, 108, 191, 287, 503
life algorithm, 96
life, simulating, 382-383
“life with the dull bits cut out,” 125, 386
limitations, 42-45, 55
embracing, 44-45, 52-55, 452
in games, 58, 338, 428-429, 479
of hardware, 50, 299-300, 423, 452
working with, 47
linear
fiction, 175
form, 353
setting, 328, 338


writing, 217-222
linearity, 119, 123, 462
vs. non-linearity, 175
linguistic comprehension, 276
Lisa, The, 412
living worlds, 162
Loch Ness Monster, 421
Logg, Ed, 57, 67, 80, 81, 87-114, 118, 261
logical behavior, 152
lone wolf developer, xxiii, 53, 55, 77-78,
189, 266, 339
Looking Glass Studios, 500, 503, 513-514,
515, 524-525, 525-526
Loom, 227-236, 229 , 230 , 232 , 234 , 235
LoPiccolo, Greg, 517, 526-527
lottery, 86
lottery ticket, 341
LucasArts, 181-182, 227, 228, 229, 233, 234
SCUMM system, 46-47
luck, 147-148
Lunar Lander,87
Lurking Horror, 187
lurking strategy, 91-92
M
Macintosh, 182, 188, 263
Macro-Economic Conquest, 270
macro-economics simulation, 270
MacSoft, 49, 50
Mad Libs, 520
Magic: The Gathering, 238, 304
Mallat, Yannis, 345
Maniac Mansion, 46 , 208, 229, 231, 451
manuals, 127, 186-187, 216-217, 366
Marathon, 49, 126, 213-214, 244, 296-297,
303, 397, 497
engine, 49-50
Marathon 2, 49, 50, 156 , 157, 214 , 296-297,
298, 496
Marathon Infinity, 397
Mario Bros., 239
Mario Kart, 240, 243, 248
Mario Kart: Double Dash, 243 , 249
marketing, 104-105, 150, 226, 309, 318,
339, 424-425, 488
marketplace, 513-514
Markle Foundation, 273, 274
mass market, 294
massively multi-player games, 4, 241-242,
248, 249, 253-254
Max Payne, 206 , 207, 208, 219
Maxis, 411, 412, 421-422, 436, 445, 486

688 Index

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