nature of games, 5
storytelling, 203-206, 226, 277-278
writing, 218
Interactive Fiction Plus, 177, 182-183
interactivity, xx, 18, 38, 119, 143, 215, 236,
482, 500, 529
interconnectedness, 63-64
interesting decisions, 27
interface, 33, 132, 230-231, 267, 303, 329,
352, 366, 387-389, 429-430see alsoGUI
click-and-drag, 28-29, 134, 429
describing, 373
game, 28-29
iconic, 429
importance of, 387-388
keyboard, 132-133, 303
language as, 268
mouse, 189-190, 230-231, 303, 329, 388,
412, 429
point-and-click, 183, 230-231, 329, 388,
412
simplicity, 133-134, 388, 479
standard, 231, 388
typing as, 47
verbs, 229, 231
Internet, 3, 4, 251, 279, 413, 435
connection for multi-player games, 244
distribution, 178
games, 196
terms of service, 443
interpersonal relationships, 262
interpreters, 184
intuitive controls, 136
inventories, 229, 507
inverse parser, 268, 277
isometric, 423, 430
J
Jak & Daxter, 220, 452-453
Jarvis, Eugene, 202
jigsaw puzzles, 142
Jimi Hendrix Experience, The, 533
Jones, Chuck, 97-98
Jones, David, 478
Jones, Jason, 296-297, 497
Journal of Computer Game Design, 257,
265
Joust, 246, 451
Jung, Carl, 351
K
Kapor, Mitch, 186
Karateka, 208, 209 , 320, 321-323, 322 , 323 ,
328, 340 , 352, 353
Kassar, Ray, 261, 264
Kawasaki, Guy, 260
Kay, Alan, 261
keyboard, 62, 132-133, 303, 314
Kieslowski, Krzysztof, 353, 534
kill-or-be-killed games, 248
King Arthur, 273, 516-517
King’s Quest, 200
kleenex testers, 446, 486
Knights of the Old Republic, 453
Koble, Dennis, 89, 259
Koster, Raph, 242
L
LAN, 249
LAN-fests, 3
landmarks in game, 464
language as interface element, 268
Lanning, Lorne, 137-138
laser disk games, 98
Last Express, The, 210 , 320, 326-339, 326 ,
328 , 330 , 332 , 334 , 337 , 343
Le Morte D’Arthur, 274-275
Leaping Lizard Software, 50
learning, 2-3, 127-128, 424
Leather Goddesses of Phobos, 178-180, 187
LeBlanc, Marc, 243
Lebling, Dave, 180, 181, 184
Legend Entertainment, 172, 189, 192
Legend of Zelda, The, 414, 415, 428,
434-435
Legend of Zelda: Ocarina of Time, The, 130 ,
208
Legionnaire, 259
LegoLand, xx
Lemmings, 363, 367
length of game, 242-243, 322
Leonard, Tom, 520
Lerner, Ned, 501, 515, 524
“less is more,” 132
level components,
action, 455-456
aesthetics, 459-460
balance, 460
exploration, 456-457
puzzle solving, 457
storytelling, 458
level data, loading, 452
level design, 164-167, 285, 371-373,
449-474, 480-481
Index 687