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Over and over again, but Deathloop was last month
Far Cry 6
A MAN ONCE SPOKE at length about the
definition of insanity. He defined it as
doing the same thing over and over,
expecting things to change. This time it’s
going to be different. This time it’s going to
be different. Welcome to Far Cry 6.
You went on to stab Vaas to death in Far
Cry 3 , but his monologue has continued
to resonate. Every Far Cry since Vaas’s
has given you a wide-open play area, a
madman, a bunch of buddies to help you
out, and enough weaponry to outgun a
Just Cause game. Every time we expect it
to be different.
This time, it’s definitely not Cuba. The
fictional (and rather large) Caribbean
island nation of Yara has a dictator
problem, as Anton Castillo
(portrayed by Giancarlo Esposito,
whom you may recognize) is
rounding people up to ‘rebuild
paradise’ (work as slaves in the
tobacco fields, where Castillo
claims to have developed a
smokable cure for cancer)
while grooming his
own runaway son to
succeed him just as he
succeeded his own
father following the
revolution.
The fictitious Caribbean island
of Yara... definitelynot Cuba
your real objective is to clear out a fort
full of enemies (groan) who can call for
help (groan). Complete this, and you’re
rewarded with a dubious case full of
depleted uranium, which your arms
dealing contact and guerilla wise old man
Juan converts into a Supremo (and gives
you a flamethrower too, just in case).
Supremos are overpowered weapons
that you get one shot with before leaving
them to recharge, which somehow
happens as you kill people. Dani wears
one on their back, and they can turn the
tide of battle if used properly, often—
especially in the case of the poison gas
that can cause enemies to turn on each
other—as a first-strike weapon.
AIMING FOR THE STARS
It’s possible to mess up completely, of
course, particularly as you can’t easily aim
the Supremo. We used one to open fire at
a tank but ended up hitting the cliffside
above, and vehicles are a real problem
in the first stages of the game before
you’re handed a proper RPG. Get in one
yourself, however, and you wonder how
the AI troops manage—guns overheat
too quickly, bullets fly in comically wide
cones, and they move too quickly with
steering that’s not sensitive enough.
Your character, a former soldier
who can be either male or female, sets
out to stop him. Following an unarmed
opening in which you sneak through the
backstreets and sewers of a city, you
end up on a deserted beach via a sunken
refugee ship. From there, you hook up
with the local resistance, recruit an
alligator, and, well, you know the rest.
The Caribbean setting recalls the first
game in the series, whose sun-kissed
beaches and frondy jungles set all this
nonsense off in the first place. But while
that game was distinctly level-based, this
is a completely open world (at least once
you get off the starting islet) covered
in guerilla paths and grapple points
for you to follow and exploit. There
are horses to ride, animal allies to
direct, things to find, and plenty of
goons to shoot.
When it’s being Far Cry, it’s just
as much fun as it has always been.
It’s not long into the game that
you’re toting two rifles
loaded with different
ammo types and are
sent on a trip to a
radio tower (groan)
but this time it’s
just a waypoint—
in the lab