Handbook for Sound Engineers

(Wang) #1
Acoustical Modeling and Auralization 235

ing of the physical parameters that define the space. A
diagram of the modeling and auralization process of this
system is presented in Fig. 9-27.

In this approach, known as dynamic auralization, the
presentation of the sound field can be done either via
binaural headphones or by multi-channel speaker tech-
niques and the auralization parameters must be updated
at a fast rate (typically more than ten times per second)
in order for the rendering to be of high quality. The
impulse response that is used for the convolutions can
be a combination of an accurate set of binaural
responses (that map head-tracking movements) to

account for the early portion of the reflections with a
simpler static impulse response that provides the foun-
dation for the calculation of the late part of the sound
field. This approach is moderately efficient in terms of
computational time and memory consumption and
recent developments^33 have been aimed at making use
of an efficient means to process the impulse response of
a space. Using an approach known as Ambisonics
B-format^34 the sound information is encoded into four
separate channels labeled W, X, Y and Z. The W
channel would be equivalent to the mono output from
an omnidirectional microphone while the X, Y and Z
channels are the directional components of the sound in
front-back (X), left-right (Y), and up-down (Z) direc-
tions. This allows a single B-format file to be stored for
each location to account for all head motions at this
specific location and to produce a realistic and fast
auralization as the user can move from one receiver
location to the other and experience a near-seamless
simulation even while turning his/her head in the virtual
model.

9.4 Conclusion

Acoustical modeling and auralization are topics of ongo-
ing research and development. Originally planned for
the evaluation of large rooms, the techniques have also
been used in small spaces^35 and in outdoor noise propa-
gation studies^36 and one can expect to witness the stan-
dard use of these representation tools in a wide range of
applications aimed at assessing complex acoustical
quantifiers. Even simple digital processing systems such
as those offered as plug-ins for audio workstations can
be used to illustrate the effect of frequency-dependent
transmission loss from various materials using simple
equalization and level settings corresponding to octave
or third-octave band reduction data.

Further work is needed in the representation and
modeling of complicated sources such as musical
instruments, automobiles, trains, and other forms of
transportation; work is also ongoing in the definition of
materials and surfaces so that the effect of vibrations
and stiffness is accounted for. Still, the models are
rapidly becoming both very accurate and very efficient
and they are demonstrating their adequacy at illustrating
the complicated issues that are associated with sound
propagation and, eventually, sound perception.

Figure 9-26. Speaker arrangement for multichannel presen-
tation. Adapted from Reference 29.


Figure 9-27. A real-time interactive modeling and aural-
ization system. Adapted from Reference 32.

Full range loudspeaker
one per channel

Anechoic
environment

Room Geometry
and Material Data

Real-time synthesis
Image-source
method

Difference
method Ray-tracing Measurements

Acoustical
attributes of the
room

Artificial late
reverberation

Direct sound
and early
reflections

Auralization

Nonreal-time analysis
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