234 Chapter 9
that follows the statistical behavior of sound in a
bounded space. The technique yields a parametric room
impulse response (PRIR) in which a combination of
real-time and nonreal-time processes performs a model-
Figure 9-24. Auralization with a binaural impulse response and speaker presentation.
Figure 9-25. Auralization with a HRTF binaural impulse response and headphone presentation.
Reflectogram at 16 kHz
Reflectogram at 2 kHz
Reflectogram at 250 Hz
Reflectogram at 125 Hz
Reflectogram at 500 Hz
Reflectogram at 1 kHz
Impulse response reflectograms
dB
Time
Time
dB
Left plane
impulse
response
Convolution engine
(software and/or
hardware)
Left playback
system
(loudspeaker)
Anechoic
music sample
Right playback
system
(loudspeaker)
Right plane
impulse
response
Convolution engine
(software and/or
hardware)
Reflectogram at 16 kHz
Reflectogram at 2 kHz
Reflectogram at 1 kHz
Reflectogram at 500 Hz
Reflectogram at 250 Hz
Reflectogram at 125 Hz
dB
Impulse response reflectograms
Time
Time
Left plane
impulse
response
Anechoic
music sample
Left HRTF
Convolution engine
(software and/or
hardware)
Left channel
headphones
Right channel
headphones
Convolution engine
(software and/or
hardware)
Right plane
impulse
response
dB
Right HRTF