Handbook for Sound Engineers

(Wang) #1

234 Chapter 9


that follows the statistical behavior of sound in a
bounded space. The technique yields a parametric room


impulse response (PRIR) in which a combination of
real-time and nonreal-time processes performs a model-

Figure 9-24. Auralization with a binaural impulse response and speaker presentation.

Figure 9-25. Auralization with a HRTF binaural impulse response and headphone presentation.

Reflectogram at 16 kHz

Reflectogram at 2 kHz

Reflectogram at 250 Hz
Reflectogram at 125 Hz

Reflectogram at 500 Hz

Reflectogram at 1 kHz

Impulse response reflectograms
dB

Time

Time

dB

Left plane
impulse
response

Convolution engine
(software and/or
hardware)

Left playback
system
(loudspeaker)

Anechoic
music sample

Right playback
system
(loudspeaker)

Right plane
impulse
response
Convolution engine
(software and/or
hardware)

Reflectogram at 16 kHz

Reflectogram at 2 kHz
Reflectogram at 1 kHz
Reflectogram at 500 Hz
Reflectogram at 250 Hz
Reflectogram at 125 Hz

dB

Impulse response reflectograms

Time

Time

Left plane
impulse
response

Anechoic
music sample

Left HRTF

Convolution engine
(software and/or
hardware)

Left channel
headphones

Right channel
headphones

Convolution engine
(software and/or
hardware)

Right plane
impulse
response

dB

Right HRTF
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