R
eleased in 1999,
Freespace 2 is
generally regarded as
one of the best space
sims ever made. But
it’s worth bearing in mind that, for
a long time, Freespace 2 didn’t have
much competition. In the 2000s,
space sims almost disappeared
completely, with only a handful of
notable titles like Freelancer, X3,
and EVE Online appearing through
that decade. Freespace 2 was the
last of the great ’90s space sims, and
there appeared to be little new
coming out that could challenge it.
Since 2010, however, the situation has
changed. Space sims have seen a
welcome resurgence, with major
projects like Elite Dangerous, No
Man’s Sky, and Star Wars: Squadrons
careening out of hyperspace
alongside a swarm of indie titles like
Evochron Mercenary, Everspace, and
House of the Dying Sun. Can a
20-year-old space combat simulator
really hack it against these newer,
glossier, more powerful vessels?
I don’t want to spoil the ending,
but the answer is a resounding ‘yes’.
Not only is Freespace 2 still fantastic,
it remains astonishingly fresh.
Playing Freespace 2 does initially
come with a side of narrative
whiplash, especially if you haven’t
played the first game – the somewhat
awkwardly titled Descent: Freespace.
Set 32 years after The Great War
depicted by Descent, Freespace 2
drops you smack into the middle of a
brewing conflict between a
human-alien coalition named the
Galactic Terran-Vasudan Alliance, a
rebel human splinter-faction called
the Neo-Terran Front, and another,
much more dangerous alien faction
known as the Shivans – the primary
antagonists of the first game.
WTF?
There are more acronyms flying
around a Freespace 2 cutscene than in
an episode of Line of Duty, though
in an age where games tend to guide
you by the nose through every
plot-point, it’s quite thrilling to be
unceremoniously dropped into a
briefing littered with military
technobabble and names of ships and
officers you have no frame of
reference for. It makes you feel like a
rookie pilot, which at the game’s
outset, is exactly what you are.
Frankly though, the why of the
fight doesn’t matter much at first.
You’ll be too preoccupied grappling
with how to fight, while cooing at the
tremendous spectacle Freespace 2’s
combat offers. Thanks to a
combination of a highly active
FREESPACE 2
NEED TO KNOW
RELEASED
1999
PUBLISHER
Interplay
DEVELOPER
Volition
LINK
hard-light.net
Jumping back into the cockpit with the classic space sim. By Rick Lane
OLD GAMES, NEW PERSPECTIVES
REINSTALL
As well as being impressive, large ships are
dangerous to fighters, and should be avoided.