UNDER THE HUD
There’s a lot going on in Freespace 2’s HUD. Here’s a breakdown
modding community and smart
creative decisions of the time,
Freespace 2 has been exceptionally
well preserved. The game only looks
noticeably old during its few quiet
moments, when you’ve got time to
dwell upon the angular spaceships
and the painted-on skyboxes.
The moment combat commences,
however, Freespace 2 literally
explodes with colour. The
pockmarked black of space is
suddenly illuminated with motley
bands of laser-fire, golden missile-
tracers, and the searing green and
blue bars of mighty beam weapons
from larger ships like frigates and
destroyers. Speaking of explosions,
Freespace 2 does those brilliantly too.
Damaged ships will trail sparks like
clusters of baby stars, before erupting
in a bright and soupy fireball. The
best moments in Freespace 2 happen
when the largest ships go boom,
sending out a massive blue halo as
they burst into smithereens.
Sound and scale play equally
significant roles in making the game’s
combat so satisfying. Every weapon
in the game’s vast arsenal has a
palpable weight behind it, whether
it’s the thud of your lasers or the roar
1
WINGMEN
Squadrons’
status.
White = fine.
Red = damaged.
Hollow = dead.
2
MONITORING
Displays the
health of the
key ships that
are taking part
in the battle.
3
WEAPONS
Shows the
available and
selected
weapons at your
disposal.
4
GSE
The power level
of systems.
G = guns.
S = shields.
E = engine.
5
SHIELDS
Shows the
shield status of
both your ship
(left) and target
ship (right).
6
MINIMAP
A snapshot of
the battle
showing
enemies and
friendly ships.
1
2
3
4
6
5
EXTRA LIFE
DIARY I MOD SPOTLIGHT I REINSTALL (^) I WHY I LOVE
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The spritework on
explosions is phenomenal.
I’m sure there’s nothing
weird or dangerous in there.