of your cluster Hornet missiles. And
while Freespace 2’s ships may lack the
sleek lines and chrome plating of
Elite Dangerous, larger ships like
Destroyers and the GTVA’s Colossus
are still daunting to approach in your
tiny, fragile fighter.
Freespace 2’s spectacle effectively
draws you in, but what keeps you
sticking around is the combat
simulation itself, as well as the
structure Freespace 2 builds around it.
The basics of Freespace 2’s ship
combat are familiar stuff. Every ship
has six degrees of movement, shields,
a targeting and tracking system, and
fixtures for various weapons like
lasers and missiles. But it’s the
nuance with which Freespace 2
represents these systems that makes
it so interesting to grapple with.
With targeting, for example, you
can cycle through targets as you
would in any other space sim. But
there are also keyboard shortcuts for
specifically targeting hostile ships,
friendly ships, the ship currently
hovering in your crosshairs, and even
specific points on larger ships, like
turrets or crucial systems. Similarly,
your shields can be managed in a
range of different ways. You’re able to
shunt shield power to a specific
quadrant, or press Q to equalise
shield power across your ship. Even
movement has multiple shortcuts,
letting you instantly max out your
throttle, or press M to match the
speed of any ship you’ve targeted.
COCKPIT STOP
All this is designed to give you the
tools you need to deal with whatever
scenario Freespace 2 launches at you.
Indeed, the breadth of information
you need to retain can be a little
daunting, but Freespace 2 mediates
your education through several
tutorials in the campaign. Even the
first few missions are also designed
so you can take a backseat if you need
to, letting your AI squadmates do
most of the work while you learn
how to fight effectively.
Inevitably though, there comes a
point where sitting back will simply
result in your ship being quickly
obliterated. Freespace 2 can be
seriously challenging. It frequently
pits you against seemingly
overwhelming odds, often tasking
you with protecting a station or a
convoy with just a few fighters as an
entire fleet of enemy vessels slides
out of subspace. There were several
missions where either my own hull
or that of the vessel I was tasked to
protect escaped with only a few
hitpoints remaining.
This leads onto where Freespace 2
truly shows its quality – mission
structure. Most missions ultimately
involve either attacking or defending
a target, but Freespace 2 has a
remarkable ability to frame this in
ways that make missions thrilling. An
early mission sees you trying to stop a
rebel cruiser before it jumps into
subspace, despite it being too far
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Weapons are mostly split between lasers and
missiles, but there’s a broad variety of each.
SHIP SHAPE
Just a few of the many different ship types
HERCULES
Class: Heavy
Assault fighter
Pros: Extra
weapon slots
Cons: Low
Manoeuvrability
ULYSSES
Class: Space
superiority
Pros: High
manoeuvrability
Cons: Low
armour
GTF LOKI
Class:
Recon
Pros:
Balanced outfit
Cons: Only one
missile bank
OLD GAMES, NEW PERSPECTIVES
REINSTALL
Freespace 2 does an amazing job of creating
galactic spectacle with limited visual fidelity.