Rather than constantly tilting your
ship to follow the enemy, here you
have a touch of physics-defying
magic that lets you ‘drift’ like you’re
in a sports car. Pretty soon you’re
using your Jedi-esque powers to
disrupt shields and batter the enemy
with Void-powered
attacks. With its
physics and suite of
useful abilities, Chorus
is the most pumped
I’ve felt playing a
dogfighting game.
To set the scene a
little: it’s the grim,
humourless future and
a cult named The Circle has taken
over the galaxy, using ruthless tactics
and powers drawn from an alien
source. You play as Nara, formerly a
high-ranking Circle pilot who
swapped sides to the Resistance, and
who is now on a mission to take the
whole dang empire down. You do
this by zipping around in Forsa, your
sentient spaceship, taking on quests
in a clutch of sizeable open spaces.
Structurally, Chorus resembles an
open-world RPG – let’s say The
Witcher 3, as it’s also broken up into
separate zones. These
zones aren’t simply
blobs of empty space;
you’ll explore asteroid
fields, planet rims, and
distant alien temples,
each lit up by colourful
space phenomena and
littered with sidequests.
Quests, as you might
expect, generally involve shooting
enemy ships, though other objectives
are always thrown into the mix.
While not Witcher level, Chorus’
quests are still a step above the dry
bounty hunts you’ll find in most
spaceship sims. That’s thanks to
Nara, whose breathlessly whispered
inner monologue adds context to
proceedings. Far from a silent
protagonist, you spend the game
inside her head, as she processes her
guilt over her former life.
I wouldn’t say the story,
characters, or setting are particularly
standout, but I enjoyed Chorus’
mixture of mysticism and hard sci-fi.
This peaks in the alien temples,
which feature a monolithic brutalism
that will make the team behind
Control jealous. Here you fly
frustrating gauntlets to acquire new
abilities, which steadily make the
exciting combat even better.
CIRCLE JERKS
At least on the normal difficulty,
combat makes great demands of you,
requiring mastery of your abilities
and the most up-to-date ship
modules. Even then, I found myself
reloading far too many times. Even
the most thrilling battles can become
gruelling through repetition.
Chorus is the sort of game where
checkpoints and autosaves are two
different things. The former occur
frequently, but these checkpoints
count for nothing if you quit the
H
aving six degrees of freedom is not as freeing as it might
appear. Take spaceship combat, the exciting process of
spewing lasers at enemies. For every successfully landed
shot, there’s a whole lot of endlessly swerving to keep those
fighter ships in view. It can be exhausting; sometimes I
dread the arrival of a fleet, rather than being excited for the dogfight.
Enter Chorus, a game that makes spaceship combat fast and thrilling.
SHIPSHAPE
Watch this space, I’m pulling off sweet moves in spaceship RPG CHORUS
By Tom Sykes
The most
pumped I’ve
felt playing a
dogfighting
game
TOP: (^) There are three weapon types.
RIGHT: One power lets you teleport behind
enemy ships.
NEED TO KNOW
WHAT IS IT?
An open world space
game where you pilot a
sentient ship
EXPECT TO PAY
£35
DEVELOPER
Deep Silver Fishlabs
PUBLISHER
Deep Silver
REVIEWED ON
Intel Core i7-10750H,
16GB RAM, GeForce
RTX 2060
MULTIPLAYER
No
LINK
chorusthegame.com
Chorus
REVIEW