PC Gamer - UK (2022-02)

(Maropa) #1

anyone to jump into. Reaper is all
about twirling a scythe around as you
fill up a couple of meters in order to
power-up your own personification
of Death. Sage, meanwhile, uses
robo-scalpels to not only heal, but
erect barriers and blast lasers at
monsters, all while juggling a little
mech toggle that alters the mode of
some of your abilities to, for instance,
turn a single-hit blast
into one that damages
over time instead. It
feels very active. As
usual, though, these
start out at a level a bit
below the main quest
(70 versus 80 this time
around), meaning you’ll
need to put in some
grind time if you want to take them
on your journey – though earning XP
is so generous it won’t take very long.
Debatably there’s a third new job
in Summoner, which has received an
overhaul like no other. The cute little
minions are out, and bigger pals are
in – as you can now call directly on
the power of Primals, which flashily
take up large chunks of screen space
as they go on a rampage.
Tweaks have come for all jobs, but
it’s more than just adding new stuff.
Old skills have been pruned to make
way for the new, and as usual it’s all
smartly done in a way that avoids
things becoming overwhelming. My
main job, Dragoon, has dropped an
upkeep move in favour of automating
it, while adding a new area-of-effect
finisher that makes it integrate more
closely with the rest of the moveset.
A neutral change to my standard
hotbar in terms of space, which feels
deliberate. It’s especially useful when
playing with a controller, which
continues to be fantastically
supported with the crossbar system
that allows easy access to three or
four bars all at the touch of triggers.
Similarly, crafting and gathering
have been hit big. Always a fun and
deeper-than-expected diversion, the
disciplines could often feel a little
bloated. With high-quality materials
blasted out of the game entirely to
reduce the need to take up multiple
inventory slots, everything now feels
rather more streamlined. Past content
like quests and skills have all been
carefully altered to account for its
absence too. It’s a huge undertaking
that feels like it’s paid off as those
good with their hands prepare to
juggle the brand-new gear Endwalker
has introduced.


BOSS BABIES
The same philosophy can be seen in
the dungeons and trials you’ll either
be partying-up for or undertaking
with AI allies. MMO mechanics have
never been more readable, and boss
battles, whether within dungeons
themselves or the larger bust-ups,
feel thrilling as a result. Each has
some great mechanics that make the
bouts feel unique,
while also remaining
fair. Whether it’s a
snowy behemoth who
hides in a blizzard
before popping out to
strike most of the
arena, who you can
track by the snowy
footprints it leaves
behind, or juggling where to stand to
avoid both a string of deadly
butterflies and a wing-blast all at
once, it feels fun to pull off your
moves while dancing around their
attacks. The telegraphing of some
classic mechanics has even been
extended, with ‘tankbusters’ now
receiving a special red arrow to
denote that your party’s buff buddy
beating is on its way.
Trusts also feel better than ever.
This recent addition means that
rather than queueing up to take on
story content with friends, you can
take NPCs with you to do it solo.
They’re competent too, so there’s no
excuses if you end up wiping – and it
can be a great tool to learn boss
mechanics. By their presence, they
even add to the story as they banter
back and forth. I usually always go
through with players for the first
time, but one instance here struck me
so much with how the cast of

characters approached their mission
that I simply had to stick it out with
them to see how it would play out. I
was not disappointed.

PARTY PEOPLE
Singleplayer duties also return, giving
you setpiece moments to play
through all by yourself, sometimes as
your own character and other times
allowing you to step into the shoes of
an ally (and now offering easier
difficulties if you fail once). These
feel less spectacular than they did in
Shadowbringers, but offer some
surprisingly effective changes of pace
and unique ways of storytelling while
allowing you to stay in control of the
action. Thancred’s stealth mission is
no Metal Gear Solid, but better than it
has any right to be, and another
forces you to play as a much weaker
character than usual which really
makes you consider which fights to
take on, and which to avoid.
Some of this inventiveness carries
through into main quests, with more
emphasis placed on keeping you
present in the moment rather than
always arbitrarily bouncing between
quest markers. Allies will now
sometimes join you as you walk
around, often having places where
you can stop off for optional chats
(not dissimilar to, though much more
limited than, Tales Of’s skit system).
Less successful are tailing missions
which, while thankfully few and far
between, are as annoying as any
tailing system ever.
It’s impressive that the team still
manage to take Final Fantasy XIV’s
trappings and crystallise them into
new forms even so many years on,
from the way jobs and dungeons feel
better than ever, to the confidence
with which they’re able to play with
the intersection between gameplay
and storytelling. But, those trappings
are still there. Sure, there are some
stunning vistas and lighting effects,
and the new armour designs are
enchanting, but the age of the core
game can’t help but show, smooth as
it is to play. This is a great final
chapter to a story that’ll stick with us,
and we’re excited to see the team tell
a new one – but it might be time for
some changes to shake Eorzea up.

89


A slightly flawed
narrative victory lap
combines with elegant
mechanical tweaks that
will please fans.

VERDICT

Allies will
now sometimes
join you
as you walk
around

FRIEND OR FOE
Some of the faces that’ll join you...

K R I L E M A Y E R
BALDESION
This learned lalafell
really comes into her
own here, using her
academic
connections to help
the Scions set up
base in Old
Sharlayan.

ALPHINAUD &
A L I S A I E
LEVEILLEUR
Taking them to their
homeland and
thorny father, the
twins will need to
reckon with their
past to realise how
far they’ve come.

ZENOS YAE
GALVUS
The once-emperor
of Garlemand has
shrugged off death
and taken up the
scythe himself to
pursue his only
desire – a rematch
with you.

Final Fantasy XIV: Endwalker


REVIEW

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