Stepping into the well-polished shoes
of an international super spy tasked
with dismantling criminal syndicates,
the basic plot does little more than
loosely string together the five
separate worlds in which the action
occurs. Divided into semi-
procedurally generated
levels, each world has
you fighting through a
number of tightly
enclosed locations that
range from densely
packed subway
carriages to compact
office corridors. The
Hollywood influences
are clear and it’s thrilling to recreate
iconic film moments like Casino
Royale’s opening bathroom brawl.
Despite being rendered in the
same charming minimalist style, each
world still manages to convey a
unique aesthetic to set themselves
apart, a fact greatly helped by the
huge variety in enemy design and
combat ability. While early
introductions are limited to basic
buffs, like slightly higher health pools,
you’re soon dealing with enemies
armed with guns or the ability to
counterattack outside
of their turns. It’s good
that things start off
slow, as the combat is
deceptively deep and
can take a few hours to
master. Fights are
centred around
improvisation, and
each turn has you
juggling finite energy resources with
a hand of cards representing various
attacks, dodges, blocks, and moves.
Each card carries a specific energy
cost and there’s lots of strategy in
spending your energy efficiently with
your available hand. Incoming enemy
actions are highlighted to assist your
decision making, and you frequently
have to choose between either
evading a possible attack or landing
an extra hit on your adversary.
Knowing what’s coming next not
only lends confrontations an
exhilarating cat-and-mouse feel, but
also makes it possible to exploit an
enemy’s future moves to your benefit.
It’s hugely satisfying using your
grapples and attacks to shuffle a
group of thugs around so that they
end up in the perfect position to all
accidentally attack each other.
DECK ’EM
At the end of each turn, a new hand
of six cards is drawn at random from
the deck, and once every card has
been played the deck is reshuffled to
start the whole process again. This
core loop seems simple at first, but
the addition of Combo, a numeric
value that rises with every attack and
falls with blocking or movement,
adds an extra layer of depth to
overcome. Combo can be spent on
powerful special moves, a system
much like the combos found in other
fighting games. There are cards
which represent several injuries as
S
mashing a goon’s head against the wall before launching his
buddy out of a window doesn’t sound strategic on paper, but the
turn-based combat of Fights in Tight Spaces transforms even the
simplest enemy encounter into an intricate puzzle where the
only solution is your fists. Although its roguelike trappings can
detract from the overall experience, these moments where everything
comes together in a glorious display of violence always shine through.
BRUTAL BALLET
Think with your fists in FIGHTS IN TIGHT SPACES
By Dashiell Wood
Each turn has
you juggling
finite energy
resources with
a hand of cards
There are a huge
variety of enemies
to discover.
NEED TO KNOW
WHAT IS IT?
A turn-based roguelike
focused on intense
melee combat
EXPECT TO PAY
£19.50
DEVELOPER
Ground Shatter
PUBLISHER
Mode 7
REVIEWED ON
Nvidia GTX 970, Intel
I5-4460, 32GB Ram
MULTIPLAYER
No
LINK
fightsintight
spaces.com
Fights in Tight Spaces
REVIEW
TOP: Money can be used to pick up new cards in
between levels.