76 Chapter 3 Electronic Event Marketing Strategies
Events involve many avenues of communication between the
planning organization and the attendee. Each time you communi-
cate with your attendee, it is an opportunity to build a relation-
ship and add value. Association Meetingsmagazine lists the top
six messages that every event marketer should consider:
- Initial Invitation.This is usually the first communication
and will contain all the details, values, propositions, and
marketing messages, encouraging the individual to register. - Follow-Up Marketing.This is similar to the initial invita-
tion, but should contain a slightly different marketing mes-
sage for those who did not respond the first time. - Event Registration Confirmation.This assures the attendee
that his or her registration was received and processed cor-
rectly. For fee-based events, this message can serve as a pay-
ment receipt. It also provides an opportunity to confirm per-
sonal information, event information, and any special
requests. - Regret Message to Declines.This message can add a touch
of class and help forge stronger relationships by communi-
cating in a positive way. This is also a great opportunity to
let declines know how to obtain materials related to the
event. - Event Reminder.This message, above all, can assist in build-
ing stronger relationships. The reminder should include ba-
sic logistical information, changes in programming, and any
balances due for the event. - Postevent Thank You.Besides showing your appreciation,
a thank-you message is an additional opportunity to sell
merchandise, make educational material available, and al-
low for feedback.
E-mail marketing is a cost-effective method because it can cost
as little as pennies per message. That’s quite a bargain when com-
pared to traditional direct mail, which can cost over a dollar per
piece.
Tim Mack states in “Electronic Marketing: What You Can Ex-
pect” that e-mail marketers will follow the same “40-40-20” rule
of direct-mail marketing. The rule states that the copy, graphics,
and other “creative” elements only comprise 20 percent of the