This file features a character named Wilson standing in front of an ironing
board.
2 Play the animation. The iron is animated to move over the cloth on the
ironing board.
This character already has a biped with Physique applied to it. To work
with the character, you'll hide the mesh and unhide the biped.
3 Choose the named selection set Wilson Biped. When the warning dialog
appears, click Yes.
The biped appears in the scene.
4 Choose the named selection set Wilson Mesh.
5 On the Display panel, click Hide Selected.
This leaves the biped in the scene without the character mesh.
Making a Hand Follow an Object | 941