The biped’s hands stay in place when the biped bends forward.
7 Go to frame 80, and rotate the spine links to make the biped stand up
straight again.
8 Animate the biped’s head every 30-40 frames to make him look at the
iron as he works.
Unhide the character:
1 From the Named Selection Sets list, choose Wilson Mesh. When the warning
dialog appears, click Yes. The character mesh appears in the scene.
Making a Hand Follow an Object | 947