Polish the Walk Cycle
Set up the scene:
■ Continue from the previous lesson, or navigate to the
\animation\character_animation\quadruped folder, and open
quadruped_walk_4.max.
If a dialog asks whether you want to use the scene’s Gamma And LUT
settings, accept the scene Gamma settings, and click OK.
Collapse the layers:
1 Select any part of the quadruped, then go to the Motion
panel.
2 On the Layers rollout, click Collapse.
Now the scene contains only a single layer of Biped animation: the keys
you created on the Center of Mass & Spine layer are transferred to the main
timeline.
Smooth out the trajectories:
1 Click and Ctrl+click to select all four of the quadruped’s feet.
2 Open the Curve Editor.
3 If you need to, pan the Controller window until you can see the tracks
for all four feet. Expand the hierarchy if you need to, and Ctrl+click to
select all four Transform tracks.
Animating a Quadruped Walk | 1027