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(Nora) #1
5 Finally, go to Frame 25, and restore the pelvis back to its frame
1 position: 30 in the local Y axis.
You can preview the animation, but the pelvis movement is really a basis
for the spine movement, which you will add next.

Add side-to-side movement to the spine:


1 Make sure Auto Key and Angle Snap are both on.

2 Activate the Top viewport, if it isn’t active already.

3 At frame 1, select the lowest link of the spine, Bip01 Spine.

Animating a Quadruped Walk | 1033

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