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(Nora) #1
Be sure that a part of the biped is still selected. In the Track Selection
rollout, click the Body Rotation button.

2 Right-click the track bar, and from the pop-up menu choose Filter >
Current Transform.
Now the track bar displays the rotation keys.


3 On the 3ds Max status bar, click the Key Mode button to turn on
Key mode.
Key mode lets you use Previous and Next Key buttons to jump between
keyframes for the selected object. You can also use the < and > keys on
the keyboard to move between keyframes without clicking the mouse.


4 Press > on the keyboard to move the time slider to frame 24.


5 Use the Transform gizmo to adjust the body rotation. Move your cursor
over the gizmo; when the circle turns yellow and the X in the center
turns red, click and drag to rotate. If you can't see the X, zoom into the
viewport. Rotate 5 to 10 degrees about the X axis to move the hips down
toward the leg that is in motion. When you rotate, one foot will cross
the other.


TIPThe rotation is displayed in yellow text above the Transform gizmo, and
also in the Coordinate fields on the status bar. You can use the plus (+) and
minus (–) keys to change the size of the Transform gizmo.

Creating a Distinctive Walk | 717

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