8 Play the animation.
The biped walks, but without much character.
In the following procedures, you'll begin individualizing the motion by
adjusting the keys for the Body Horizontal, Vertical, and Rotation tracks.
You'll exaggerate the rotation of the center of mass to create a more
energetic walk.
Adjust body rotation keys:
1 In the Perspective viewport, click the front face of the ViewCube to
shift the view so that the biped is walking toward you. Then move the
time slider to frame 0.
716 | Chapter 5 Character-Animation Tutorials