356 EAAE no 35 Teaching and Experimenting with Architectural Design: Advances in Technology and Changes in Pedagogy
Real model arose in Room-LAB (modular 1:1 interior modelling laboratory). It was
accompanied by virtual model presentation during the exhibition.
A computer environment was created with use of Blender modeller and Blender
game engine. Functionality of the presentation did not demand network interface.
Visitors of the exhibition were given an opportunity to navigate inside simulated
symbolic space.
Two parts of the real pavilion referred to nature and civilisation - two aspects
of polish identity. Architectural image was based on the idea of homogeneity and
difference between elements. The virtual pavilion was designed in four layers: first -
entrance space - built as the reflection of real space, three parallel spaces embracing
past, present and future aspect of polish spirit.
All spacial features, aesthetics, navigation and interactivity were invented and
programmed by students. Graphic interface of software scripting allowed students to
design virtual world without long term studies. After the exhibition visitors were asked
to fill in a questionnaire comparing real and virtual perception.
Both of described experiences confirm the need for spreading architecture (and
architectural education). Even without special equipment and software involved, experi-
ments brought significant result verified in records of recipient’s impressions. In sev-
eral elements of design idea digital result was evaluated higher than the real one.
Technology of today brought convenient digital tools within the range of common
use. Tomorrow common digital fabrication and digital transport can get its real shape.
From the period we had to look for technology suitable for purpose, we came to the
point with excess of possibilities.
We have not met the problem of lack of skills during workshops although we worked
with students not educated in computer sciences. Paradoxically - limited “knowledge”
very often led to creative and innovative ideas.
fig. 4
Students’ presentation “Polish Room” - scripting in Blender game engine