Ghost doesn’t boast about its intricate
puzzle boxes, but they’re some of the
most original I’ve come across. There
are often a lot of tools in play, but
they’re introduced at a manageable
rate, and come together in a careful
way, with every icon
being legible and easily
distinguishable in the
game’s low-res
environments.
Take teleporters
- the most common
mechanic in the game.
Oh, they’ll warp your
ghost character from
point to point, as in many puzzle
games, but the warping blocks can
also be pushed around. Teleporters
are multi-purpose, and the various
functions are clearly marked on the
blocks, with legible icons telling you
where you’ll pop out, and which sides
of the block can be pushed.
One of my big stumbling blocks
with puzzle games is the amount of
information I’m expected to store in
my head, but Ghost is considerate
enough to present as much
information as possible within the
actual game. I can see
the outcome of many
actions, without having
to test them over and
over. Somehow, it’s not
visually overwhelming
as a result.
SPOOKOBAN
In a similarly friendly
move, you can access all 50 puzzles
from the start of the game. Indeed
you’ll need to, as the first one is
unsolvable until much later. That
means you can skip around when
stuck, something I’d recommend as
the later puzzles aren’t necessarily
tougher than the earlier ones.
And what puzzles. I’ve harped on
about the teleporters, but what about
the blocks holding pocket
dimensions, the working number
blocks, or the little acorn things that
deactivate puzzle tools within a
certain radius? If Ghost is missing a
Big Idea, like Baba is You’s
programming logic, then it makes up
for it with just how many ideas it has
- and how well they work in concert.
There really isn’t much to criticise
about Ghost. I suppose the ghost
theme is under-explored – you can’t
actually do any ghostly things, like
float over gaps or through solid
objects, so I was a bit confused until I
realised it was just for show.
I love puzzle games, but I’m also
not very good at them. With its
generous method of presenting
information, Give up the Ghost is the
rare puzzler that meets me halfway,
while still offering the devious
challenge I’m looking for.
84
Give up the Ghost has
some seriously smart
ideas, and a huge heap of
puzzles, presented in an
elegant fashion.
VERDICT
O
f all the tools in the puzzle-solver’s arsenal, the most essential
is the undo button. You’ll be making a lot of mistakes,
particularly in a Sokoban-style block-pushing game.
Thankfully, time-reversal is a thing of beauty in Give up the
Ghost, ultimately speeding up as you keep the Z button held
down. I found myself more ready to experiment, knowing how easily, how
majestically my many blunders would be unravelled.
CTRL-DEAD
The afterlife is full of puzzles in GIVE UP THE GHOST
You can
access all 50
puzzles from
the start of
the game
NEED TO KNOW
WHAT IS IT?
A block-pushing puzzle
game where you play as
a ghost
EXPECT TO PAY
Free
DEVELOPER
John M Williams
PUBLISHER
In-house
REVIEWED ON
Intel Core i7-10750H,
16GB RAM, GeForce
RTX 2060
MULTIPLAYER
No
LINK
gate.itch.io/ghost
COOL TITLES FOR NO CASH by Tom Sykes
FREE GAMES REVIEWS
Here I am teleporting
keys into locks like it’s
no big deal.
BELOW: Number blocks can be combined to
make numerically greater blocks.