I
n peculiar RTS Orbles, you’re
not trying to beat another
faction operating with the
same tools as you. No, your enemy
is a horde of giants, advancing upon
you from every direction. As the
giants constrict the map, they will
also demolish any of your
structures standing in their way.
Given the circumstances, you might
expect your citizens to display a bit of
haste, but they’re content to work
agonisingly slowly, ferrying food and
metal and fighting the giants with not
a care in the world. Still, it gives you
time to think about Orbles’ single,
extremely challenging scenario.
On a fixed map, you have to build
up your little town so that you have
enough workers to gather food and
metal, and warriors to thin the
encroaching hoard. All with the
ultimate goal of acquiring three shiny
Solar Orbs, which are spread out in a
triangular fashion around the map.
Unlike most RTS workers, the
humanoid orblings will only walk on
set paths. You need a path between
the farm and the hut, to turn food
into orblings, and paths between the
mine, town centre and fortress to
turn those orblings into warriors. To
win the scenario, you’ll need to be a
master of path-optimisation, getting
the orblings where they need to be in
as little time as possible, so that you
have enough warriors to make
meaningful dents in the horde.
It’s an extremely tough challenge,
given that you’re trying to learn how
to play the game at the same time. I
do like the ideas in evidence here, I
just wish there were some game
customisation options as
those ideas deserve room
to breathe outside this
inflexible scenario.
Y
ou name an animal, and
someone has turned them
into a platforming mascot,
usually with a catchphrase and a
pair of cartoony eyes. So I admire
the unassuming nature of the
protagonist in Pebble. You are
literally a pebble, with only a pair of
boots to add an element of
anthropomorphism.
Everything about Pebble is
minimalist, and that’s refreshing in a
genre stuffed with collectibles and
radical marsupials. Here’s a small,
sunny world for you to explore, while
enjoying a relaxing soundtrack.
Pebble does have one idea – any
more would be overkill. The little
pebble can acquire green gemstones,
attaching them to its body for later
use. You’ll come across inactive
platforms that will accept the
gemstones as currency, allowing you
to unfurl bridges or shift floating
platforms so you can use them.
The clever bit is that you will
often need to circle back to retrieve
the gemstones later on, recycling
them for use in subsequent puzzles.
The cosy exploration of the early
game transitions to precision, timed
platforming that feels inelegant by
association, thanks to a camera that
sometimes parks itself in unhelpful
places. An age-old problem for 3D
platformers, but still an annoying one.
I never got too annoyed though – I
never got too much of anything, as
this is a chill and competent
platformer, but one that never crosses
into ingenious or intolerable territory.
A bigger game with smarter
puzzles would be welcome, but then
there’s value in the little
things – like a tiny, humble
platformers you can finish
in one sitting.
FREE GAMES REVIEWS
EXPECT TO PAY
Free
DEVELOPER
bippinbits
LINK
bippinbits.itch.io/orbles
NEED TO KNOW
HORDE MODE
They might be giants in novel RTS ORBLES
BELOW: (^) The premise is reminiscent of Attack on Titan.
EXPECT TO PAY
Free
DEVELOPER
Wardius
LINK
wardius.itch.io/pebble
NEED TO KNOW
BELOW: (^) The challenge ramps up towards the end.
ROLLING STONE
3D platformer PEBBLE is as humble as its name suggests
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