A (98)

(Wang) #1

13


TEXTURE EFFECTS ON THE ACRYLIC
BACKBOARD
Select layers with scratches and light reflection to
match the acrylic textures provided on the disc. Use
the layer on Screen mode to just show the light
areas, and then mask to make a soft effect. Add
some orange again because the light is coming
directly from the sun, and the colour always reflects
on acrylic. To create a nice touch on the scene, use a
flare asset (‘flare.jpg’) set to Screen combined with
the same orange colour to create a realistic effect.
Use the mask to decrease the reflection area.

12


WARM GLOW
Once you have done this, duplicate a layer
and set it to Multiply blend mode to increase the
shaded areas a little bit. Set it at 100% with total
desaturation, and then duplicate again and set to Soft
Light to increase the contrast a little bit more. To
finish this area, use a colour layer in yellow to create
the warm light coming from the sun and hitting the
rim of the basket.

14


ADD THE FIRST PLAYER
Cut out and place the player from
Shutterstock 150243944. Use a Black & White
adjustment and a black brush set to Soft Light to
paint the dark areas of your character. For the light
areas, use Overlay in white colour at 10%. Always
combine with the orange that you used for the rest of
the comp. Then use Path Blur to create the feeling of
motion (this is a really cool new blur option in CC
2014). You can choose the direction of the blur and
then use masks to fix any weird areas while making
the blur softer.

11


CUT OUT THE HOOP
You now need to add in the 3D hoop
(‘basket.psd’). To cut out the basket, use the Magic
Wand tool. Select the white area, go to the Menu>
Select>Similar, and you will see that all the white is
now selected. Click on the mask button and make
your selection perfectly. Now repeat the same
process with the other part of the basket. Select the
white area with the Magic Wand tool, go to Menu>
Select>Similar and click on the mask button.

10


RETOUCH THE COURT
Now it’s time to create the light and colour on your 3D court. Remember to match the light and
shadow direction of the light source to get the best result. Using Color Balance, create a mask to increase the
blue in the shaded areas, and use a Curves layer to get a warm colour on the light areas. To refine your
retouching, use a brush in Overlay at 10% white (on the light areas) and a black brush in Soft Light (on the
dark areas). Remember to follow the sunlight to retouch the scene.

DOWN TO DETAILS
CUT OUT AND COMPOSITE THE HOOP AND THE PLAYER

(^001) To add the light, you need to paint LIGHT AREAS
over the layer using white in Overlay at 10%. This way you can naturally
increase the sunlight without burning out the whole scene.
(^002) Use a black brush at 10%Soft Light DARK AREAS
to paint these areas. Remember that when a building blocks the sun, the
shadow created is typically colder and darker.
(^003) Using Color Balance, you can reach a COOL THE SHADOWS
result pretty similar to reality. You just have to be careful to balance the cold and
hot areas in the light and shaded areas. Always be soft so you don’t overdo it.
001
002
003
Always remember to follow
the light source of your
scene to create a nice and
realistic retouch
PHOTOMANIPULATION

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