FINAL ADJUSTMENTS
CORRECT THE COLOURS AND VAMP UP THE VIBRANCY
QUICK TIP
You can always use the grading technique to direct the eyes and follow the light source in your scene.
Remember to always do a nice mask with the edges blurred so you have a more natural effect.
DETAILS
It’s always nice to add as much detail as you can in
a scene like this. Try to follow reality and
remember you can always create your assets
with textures and scratches. This way you can
have a rich scene with a lot of cool visual tricks
inside, and make the audience look and see your
scene in a different way every time.
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For this part, you will do the same as you
did with the other player, taking extra care to note
that the light is different on him. Repeat the process
you used on the first player with the central player
in Shutterstock 149820047. Make it darker and with
a blue colour on the shaded areas and a warmer
colour on the light areas. Add more details using a
black brush in Soft Light. Once you’ve finished the
retouching, duplicate the layer and apply the same
Path Blur you used before to match the scene.
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Slowly increase the orange near the clouds
in the sky. Use the same orange that you used
before, set on 32% and mask to put orange only in
the right areas. Then create a Color Balance
adjustment layer and increase the blue, cyan, and red
to make the colour a little more dramatic. After this,
add blue to the sky. Grab your eyedropper and
sample the colour of the nicest blue in the sky. Set
your blend mode to Color at 68% and mask around
the yellow and orange areas.
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Duplicate the whole scene, flatten and take the saturation off.
This way you can see the dark areas and the light areas, and use the
contrast to increase a little bit more. I used 0 and 9 on this one with
legacy. Then put this layer on Luminosity 50% to get a nice result. Add
an Add Noise filter with 5% in Overlay with Monochromatic ticked to
create a little bit of noise and integrate the entire scene a bit more
evenly. Your last touch will be the grading. Add an Exposure adjustment
layer to direct the light and make it a little bit lighter, to guide the eyes of
the viewer into your scene.
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Now you need to do some minor colour adjustments in order to bolster the main colours, red and
blue. Click on the Curves adjustment layer and open your curve. Click on the RGB mode in the curve, open the
Red channel and push to increase the red slightly. Now open the Blue and increase the blue area just a little
bit. To finish the process, put on 50% to make the colour correction soft to follow reality. Now you know all the
steps to do this tutorial, have fun!
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