04
ADDING RIM LIGHTS
Use the normal CG layer as an illumination
layer. Desaturate it by selecting Hue/Saturation from
the adjustment menu. Next, with the layer still
selected, press Cmd/Ctrl+I to invert it. Select Gamma
Curves (Cmd/Ctrl+M), and adjust the curve until you
get a black image with a glow around the border. Go to
Color Balance (Cmd/Ctrl+B) and tint the layer with
Cyan and Blue. Then double click on the layer and set
the blend mode to Screen. This will create a blue rim
around your character to simulate the moonlight. Use
the Eraser tool to eliminate areas that aren’t lit.
03
BLOCKING SHAPES IN
Create basic outlines for the backdrop. Keep in mind that the main focus is on the character. However,
the world a character lives in is what makes the scene believable, as it provides a sense context and location for
the events being depicted. Loosely block in basic shapes and colours for the snowy mountains, skyline and
foreground. Keep the colours and shapes interesting, forcing the eye into the distance and conveying a sense of
grand scale. You will use these shapes as guides for detailing and texturing by integrating photographic assets.
The world a character lives in is what makes the scene
believable, as it provides a sense of context
CREATE AN ENVIRONMENT
CINEMATIC COMPOSITION
01
CINEMATIC COMPOSITION
Set-up your work area
according to the specifications. Add extra
padding space around main elements to
allow for cropping. It’s useful to set up
your layers in groups, keeping
characters, environmental elements,
adjustment layers and the backdrop
separated, to easily readjust if needed.
For this tutorial, we will be using a
cinematic widescreen, double fold-out
format at 300 dpi – a size big enough for
posters and magazine inserts.
02
MANAGING CG LAYERS
Import all character CG
layers into your composition,
stacking the layers in the necessary
order. Start with the colour pass and
proceed with two copies of occlusion,
one normal layer, and a reflections
layer. Double click on the first
occlusion layer and set its blend
mode to Multiply. Repeat the same
step for the second copy and set the
blend mode to Overlay. Finally, set
the reflections layers blend mode to
Screen. Adjust the opacity of each
layer to achieve the desired look.
BUILDING A CHARACTER
WORK IN
PROGRESS
Progress 1: Initial layering
and compositing
Progress 2: Setting up the
main composition
Progress 3: Adding details
to the character
3D AND PHOTOSHOP