A_P_TPC_Vol11_2015_

(nextflipdebug2) #1

11


CREATE THE BACKGROUND
You are now finished with Blender, launch Photoshop and open the render you have saved from the
previous step. If you have done everything right you will see a planet on a transparent background. Now create
a new layer, take a Gradient tool with #144e96 and #192841 colours, and drag it from the bottom right corner,
to the top left – so the darkest part of the gradient should be under the Moon, and the brightest under the Sun.
Don’t forget to check the Dithering to make the gradient look smoother.

10


RENDER THE MODEL
First go to Render>Film and check
Transparent – now when you render the model,
there should be a transparent background. Go to the
Render>Render Image at the top left of the screen.
You will see how your model is rendered in real time.
This will take a while depending on your computer. If
the render looks too noisy, increase the samples
parameter. You can press Esc to abort the render, if
you want to change something in the scene. After
you are done, press Image>Save As Image at the
bottom left of the screen to save your render.

09


LIGHT THE MODEL
Create two big planes, by pressing Shift+A>Mesh>Plane. To make them radiate light, adjust new
materials to them – blue for one, and yellow for another. Use the Emission surface, as on the Sun and
Moon, but change the strength to five, which will make them brighter. Using Rotate, Scale and Grab place
the planes perpendicular to the planet, yellow on the top-left side, blue on the bottom-right side.

LET THERE BE LIGHT
CREATE LIGHT SOURCES FOR THE SCENE AND RENDER THE IMAGE

001 THE When creating the planes, make sure SIZE
they are much bigger than the model – at least twice the size. This will make
the light much smoother

002 THE The best way to use planes as light POSITION
sources, is to place them perpendicular to the model, but parallel to the point of
view. This way the light scheme is optimal

003 THE Switch to the Camera View, and check CAMERA
that there are no light planes in the camera field of view. You don’t want to
see the light planes in your final render

001

003

002

08


CONSTRUCT THE MOON
Repeat the teps above, and create an Ico
sphere for the Moon, and place it on the bottom
right side. To make it look interesting, make
craters on the surface. Switch to Edit mode with
Tab, select the faces of the sphere in the shape of
a hexahedron, and then use E to extrude the
polygons, and S to scale them, forming the
craters. Three to four craters should be enough to
make the Moon look nice. Then create material
similar to the Sun, but blue, and paint the side
polygons of the model, so they form a sickle.

The goal of low-poly
artwork is to emphasise

the faceted, polygonal look


DESIGN A LOWPOLY PLANET

Free download pdf