EYE ON DESIGN STUDIO INTERVIEW
A DAY IN THE LIFE OF PAUL CHISHOLM
WE PEEK BEHIND THE SCENES AT ENGINE CREATIVE
in their brand and strategy, which enables us to
develop opportune and relevant campaign solutions
for them.”
This is what sets the studio apart from its peers,
alongside the depth of experience that it has in digital
technology. In particular, it is one of the few agencies
working with high-end Augmented Reality: “Our
Augmented Reality (AR) operation puts us in the top
handful of companies working in AR in the UK, and
we are noted for having achieved a number of firsts
- we created the first augmented magazine for Top
Gear and the first AR album cover for The Ting Tings.
We’re recognised as a leader in the AR community, a
point underscored by the talks we have conducted on
the subject at a variety of international conferences.”
Creating these cutting-edge visuals requires an
impressive set of the most up-to-date software
packages. Of course, Photoshop is included among
them and is something that associate creative
director Dan Smith says that he couldn’t do without:
“Photoshop is probably the most fundamental tool in
any workflow. It is the thread through nearly all our
executions, from initial visualisation to final
execution. In the early stages of the production
pipeline it is used to flesh out reference images,
storyboards and concept art along with painting and
colour correction for early style frames. We use
Photoshop heavily for separating images and for
09:30
PROJECT CATCH UP
Having a catch-up meeting with
our production manager to see where we are
currently and what the day’s objectives will be. With
project timings and deliverables often changing
frequently, it’s essential we keep a constant
dialogue going between creatives and managers.
11:00
MEETING
The Skittles ball is Engine Creative’s
take on the office water cooler, providing a few
minutes away from the desk and a much needed
sugar hit during the day!
13:30
CONCEPT COLLABORATION
Going through some concepts for
an upcoming pitch with our creative director. Often
he will sketch ideas on his iPad and send them
through to me so I can start working them up in
Photoshop. This is the fun part of the project where
there are no bad ideas.
creating assets needed for other applications. We
use it for texture painting maps in 3D and
compositing still renders. The Photoshop brushes
are great for creating quick custom effects too.
For me it’s the flexibility of Photoshop to perform
small tasks as a complement to another app all the
way through to in-depth compositing and retouching
work on its own.”
Other software includes Illustrator, After Effects,
InDesign and Paper. UXPin is used for wireframing, and
Maya, Cinema 4D and ZBrush for 3D creations. Maya is
also used for the studio team’s AR work: “We can
easily export different animations in one file, which we
can call up in code. Maya is capable of so much, but
with AR you get very limited render capabilities. By
combining Maya’s versatile export tools with
Photoshop we are able to fake lots of details to
improve the photo-real quality of our AR 3D work.”
The studio plans to continue to push forward,
evolving with new technologies. It has developed and
launched Reality Engine, its unique AR publishing
platform, which brings together Metaio’s great AR
capability with Engine Creative’s technical and
commercial experience to offer an easy and
powerful way to create and publish rich AR
experiences. Matt Key and Phil Christer hope to
continue in the manner that the studio began,
keeping ahead of the curve with the latest tech to
produce exceptional projects for their clients: “Our
agency was here before the .com bubble burst and
we have seen over the years how both consumers
and brands are using technology. The shifting
technological landscape means that our clients are
always looking for new and innovative ways of
connecting with their audiences, and as those
options increase it is vital for us to stay ahead of the
curve in understanding what the best platforms and
methods of communication are.”
I wouldn’t say that we
have a specific studio
style, but we are recognised for
producing extremely high-quality
work that pushes the
boundaries of technology
Open plan: A view looking
down the main studio