DnD 5e Players Handbook
Mo r d e n k a in e n’s Pr iv a t e Sa n c t u m 4th-level abjuration Casting Time: 10 minutes Range: 120 feet Components: V, S, ...
Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and ...
Ot il u k e’s Re s il ie n t Sph e re 4th-level evocation Casting Time: 1 action Range: 30 feet Components: V, S, M (a hemispher ...
Ph a n ta sm a l Killer 4th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up t ...
Pl a n e Sh if t 7th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (a forked, metal rod worth at lea ...
You utter a word of power that can com pel one creature you can see within range to die instantly. If the creature you choose ha ...
must succeed on a Constitution saving throw or becom e blinded for 1 minute. The wall consists of seven layers, each with a diff ...
Pr o je c t Im a g e 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made ...
linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by thi ...
Re sist a n c e Abjuration cantrip Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concent ...
or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded c ...
Se a r in g Sm it e 1st-level evocation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 ...
creature can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an ave ...
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within r ...
Sl o w 3rd-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of molasses) Duration: Concent ...
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becom es dif ...
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to ...
You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seem s to leap into your hand when yo ...
C reatu re. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by th ...
the table to see where you wind up (multiple mishaps can occur, dealing damage each time). Te l e p o r t a t io n Cir c le 5th- ...
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