DnD 5e Players Handbook
before you apply it. For example, the rogue's Expertise feature doubles the proficiency bonus for certain ability checks. If a c ...
For example, if a character attempts to climb up a dangerous cliff, the Dungeon Master might ask for a Strength (Athletics) chec ...
Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang on to a wagon while ...
Sleight of Hand. Whenever you attempt an act of legerdemain or manual trickery, such as planting something on som eone else or c ...
legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations. Investigation. W hen you look around for ...
Intimidation. W hen you attempt to influence som eone through overt threats, hostile actions, and physical violence, the DM migh ...
Ch a p t e r 8: Ad v e n t u r i n g DELVING INTO THE ANCIENT TOMB OF HORRORS. slipping through the back alleys of Waterdeep, ha ...
Characters in wagons, carriages, or other land vehicles choose a pace as normal. Characters in a waterborne vessel are limited t ...
Encountering Creatures. If the DM determines that the adventurers encounter other creatures while they’re traveling, it’s up to ...
darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. ...
W hen using descriptive roleplaying, keep the following things in mind: Describe your character’s emotions and attitude. Focus ...
describe in general terms what your character has been doing. At other times, the DM might want to keep track of just how much t ...
Ch a p t e r 9: Co m b a t THE CLATTER OF A SWORD STRIKING AGAINST a shield. The terrible rending sound as monstrous claws tear ...
Ot h e r Ac t iv it y o n Yo u r Tu r n Your turn can include a variety of flourishes that require neither your action nor your ...
an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to sta ...
Va r ia n t: Pl a y in g o n a Gr id If you play out a combat using a square grid and miniatures or other tokens, follow these r ...
Ma k i n g a n At t a c k Improvising an Action Your character can do things not covered by the actions in this chapter, such as ...
At t a c k Ro l l s When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack ro ...
the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guesse ...
check (the target chooses the ability to use). If you win the contest, you either knock the target prone or push it 5 feet away ...
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