■ ZAppLink 195
- Press Z to enter Projection mode. Because we have not enabled SpotLight Projection,
the reference images remain as overlays on the canvas. You can see and sculpt the mesh
through the reference image. Move the model to line up with the side view of the head
(Figure 5.63). - For the reference image plane to be useful, we need some way to restore the model to a
set orientation relative to the front and side views. To store this position, we will place
a keyframe on the TimeLine. For more information on the TimeLine, see Chapter 8,
“ZBrush Movies and Photoshop Composites.” For now we will just use it to store our
model positions. Click Movie → TimeLine → Show to enable the TimeLine. Click a
dot on the TimeLine to store the current model position. - Move the model to line up to the front view image. Click further down the TimeLine
to store another keyframe. You can now easily keep the head registered to either view.
Simply press the left or right arrow keys to switch from the front and side orienta-
tions (Figure 5.64).
If you want to use this image plane setup for future sessions, you need to save the
TimeLine and the SpotLight. The TimeLine will save with the ZBrush project file. SpotLights,
however, save separately because they save all your texture images. Make sure you turn off
WSize under the Document menu before saving the project. Otherwise this will cause your
reference place to be out of alignment later.
Figure 5.63 Line up the model with the side view image.
Figure 5.62 Turn
off Spotlight
Projection under
the Brush →
Samples menu.