- A green
slime (see the Dungeon Master's Guide) ap-
pears on a spot on the ceili ng that
j uiblex chooses
within the lair. The slime disintegrates after 1 hour.
REGIONAL EFFECTS
The region containing j uiblex's
lair is warped by its
magic, creating on
e or more of the following effects:
S mall bodies of wate r, suc
h as ponds or wells, withi n
1 mile of the lair turn h ighly acidic, corroding any ob-
ject that touches them.
Surfaces within 6 miles of the lair are frequently cov
ered by a thin film
of slime, which is slick a nd sticks to
anything that touches
it.
If a humanoid
spends at least 1 hour within 1 mile
of the lair, that creature must succeed on a DC
18
Wisdom saving throw or descend into a m
adness
deter mined by the Madness of Juiblex
table. A
creatur
e that s ucceeds on thi s saving throw can't be
affecte
d by this regional effect again for 24 hours.
jUIBLEX
Huge fiend (demon), chaotic evil
Armor Class 18 (nat ural armor)
Hit Points 350 (28d12 + 168)
Speed 30 ft.
STR
24 (+7)
DEX
10 (+O)
CON
23 (+6)
INT
20 (+5)
Saving Throws Dex +7, Con +13, Wis +12
Skills Perception +12
Damage Resistan
ces cold, fire, lightning
WIS
20 (+S)
..
CHA
16 (+3)
Damage Immun
it ies poison; bludgeoning, piercing, and
slashing that is nonmagical
Co ndit ion Immunities blinded, charmed,
deafened, exhaustion,
frightened, grappled, paralyzed,
petrified, poisoned, prone,
restrained, stunned, unconscious
S e nse s truesight 120
ft., passive Perception 22
Languages all,
telepathy 120 ft.
Challenge 23 (5 0 ,000 XP)
Foul
. Any creature, other than an ooze, that s ta rts its turn
within 10 feet of Juiblex must succeed on a DC 21 Constit ution
saving throw or be poisoned un
til the start of the creature's
next turn.
Innate
Spellcasting. juiblex's spellcasting ability is Charisma
(spell
save DC 18, +10 to hit with spell attacks). )uible x can
innately cast th e following spells,
requiring no material
components:
At will: acid
splash (17th level), detect magic
3/day eac h:
blight, contagion, gaseous form
Legendary Resistance (3/Day). If )uiblex fails a s aving
throw, it
can choose to s ucceed instead.
Magic Resistance. juiblex has advantage on saving throws
against spells and other magical effects.
Magic Weapons. juiblex's weapon attacks
are magical.
If juiblex dies, these effects fade over
the course of
ldlO days.
MADN ESS O F juIBL_ E _x _
If a c
reature goes mad in juiblex's lair or within line of
sight of the demon lord , roll on the
Madnes s of Juiblex
table to determine the nature of the
madness, which is
a character flaw that lasts unt
il cured. See the D ungeon
Master's Guide for more on
madness.
MADNESS OF jUIBLEX
dlOO Flaw (lasts until cured)
01-20 "I must consume eve rything
I can!"
21-40 "I refuse to part with any
of my possessions."
41- 60 "I'll do everything I can to get o thers to eat and
drink beyond their normal limits."
61-80 " I must possess as many ma te rial goods as I can."
81 - 00 "My personality is irreleva nt.
I am defined by what
I consume."
Regeneration. )uiblex regains 20 hit points at the s tart of its
turn. lfit takes fire
or radiant damage, this trait doesn't func-
tion at th e start of it s next turn. Juiblex di es only if it
starts its
turn with 0
hit points and doesn't regenerate.
Spider Climb. )uiblex can
climb difficult surfaces, including
upside do wn on ceilings,
without needing to make a n
a bility check.
ACT
IONS
Multiattack. )uiblex makes three acid lash attacks.
Acid Lash. Melee Weapon Attack: +14 to hit, reach 10 ft., one
target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by
this attac k is drawn
into Juiblex's body, and the corpse is oblit-
erated after l minute.
Eject Slime (Recharge 5-6). Juiblex spews o ut a corrosive slime,
targeting one creature that it can see within 60 feet of it. T he
ta rge t must make a D
C 21 Dexterity saving throw. O n a failure,
the target takes 55 (lOdlO) acid damage. Unless the
target
avoids taking a
ny of this damage, any metal armo r worn by the
target ta kes a
permanent -1 penalty to the AC it offers, and
any m etal weapon it is carrying or wearing
takes a permanent
- 1 penalty
to damage rolls. The penalty worsens each time a
target is subjected to this effect. If the penalty on an object
drops to -5, the object is destroyed.
LEGENDARY ACTIONS
Juiblex can take 3 legenda
ry actions, choosing from the options
be low. Only one legendary action option can be used a t a
time
a nd only at the end of anothe r creature's turn. )uible
x regains
s pe nt l egenda
ry ac tio ns at t he s tart of its t urn.
Acid Splash. )uiblex casts acid splash.
Attack. Juiblex makes one acid lash attack.
Corrupting Touch
(Costs 2 Actions). Melee Weapon AUack: + 14
to hit,
reach 10 ft., one creature. Hit: 21 (4d6 + 7) poison
damage, and the target is slimed. Until the slime is scraped
off with an action, the target is
poisoned, and any creature,
other tha n an ooze, is poisoned
while within 10 feet of
the ta rget.
CHAPTER 6 I BESTIARY