DERRO
Small humanoid (derro), chaotic evilArmor Class 13 (leather a rmor)Hit Points 13 (3d6 + 3)Speed 30 ft.STR10 (+O)DEX14 (+2)Skills Stealth +4CON12 (+l)INT11 (+O)WIS5 (-3)Senses darkvision 120 ft., passive Perception 7Languages Dwarvish, UndercommonChallenge 1/ 4 (SO XP)CHA9 (-1)Magic Resistance. The derro has advantage on saving throwsagainst spells and other magical effects.Sunlight Sensitivity. While in sunlight, the derro hasdisadvantage on attack rolls, as well as on Wisdom(Perception) checks that rely on s ight.ACTIONSHooked Spear. Melee Weapon Attack: +2 to hit, reach 5 ft.,one target. Hit: 3 (ld6) piercing damage. If the target is Me-dium or smaller, the derro can choose to deal no damage andknock it prone...Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320ft., one target. Hit: 6 (ld8 + 2) piercing damage.C H A PTER 6 I BESTl.<\RY
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Derro slink through the subterranean realms, seekingplaces that are safe from the perils of the Underdark.Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while givingsimpering obeisance to any creatures they deem morepowerful. Wild-haired, haggard, shuddering, and shab-bily dressed, a lone derro seems a pitiable creature, butwhen a cackling, spitting, growling, howling horde ofthem attacks, the sight inspires both fear and revulsion.Madness and Sorcery. Fractious in groups andindividually weak, derro would have been driven toextinction long ago but for two elements of their char-acter. They have an inborn tendency toward paranoia,a peculiarity that serves them well as they navigate thedangers of the Underdark and its societies. They alsohave a stronger-than-normal tendency to develop sorcer-ous power. Individuals who do so become their leaders,known as savants. The derro consider these sorcerersto be specially blessed by their deity, Diirinka.Forgotten Duergar. Grandiose fantasies and rampantfanaticism have obscured the true origin of the derro,even among themselves. Most dwarves don't recognizederro as kin, but the legends that the derro tell abouttheir race and the story that the duergar believe share agrain of truth.According to the duergar, the derro are descendedfrom dwarves of a clan that was left behind when theothers escaped the mind flayers' rule. They eventuallyalso got away, but not before becoming demented andcontorted.The derro tell their own story of flight and survivalin the Underdark, and the mind flayers aren't alwaysthe enemy. Laduguer and Deep Duerra don't feature intheir mythic history. Instead they tell of two brothers,Diirinka and Diinkarazan, and of how Diirinka cleverlybetrayed his sibling so that he could steal magical powerfrom the evil they escaped. The danger the brothers aresaid to face in this legend varies, depending on whateverfoe the savants want to lead their people against, yet theessence of the story remains the same: a lesson of sur-vival at any price and an example of how deceitfulnessand cruelty can be virtues.