Dungeon Master's Guide 5E
NPC CLASS d20 Class d20 Class Barbarian 9 Paladin 2 Bard^10 Ranger 3-4 Cleric 11-14 Rogue 5 Druid^15 Sorcerer 6 -7 Fighter 16 Wa ...
102 after door and killing whatever lies beyond. But the ebb and flow of power between groups in a dungeon provides pl e nty of ...
CATACOMBS DOORS Dungeon doorways might be set within plain arches and lintels. They might be festooned with carvings of gargoyle ...
104 (Perception) check. To set an appropriate DC for the check, see chapter 8. Opening a Secret Door. Once a secret door is dete ...
In subterranean settlements, even races that have darkvision use fire for warmth, cooking, and defense. But many creatures have ...
ro6 r WILDERNESS Between the dungeons and settlements of your campaign world lie meadows, forests, deserts, mountain ranges, oce ...
...
abandoned campsites, and other finds can add flavor to your world, foreshadow future encounters or events, or provide hooks for ...
STRONGHOLDS Strongholds provide the local population with protection in times of trouble. The number of strongholds in an area d ...
no EXTREME COLD Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on a D ...
THIN leE T hin ice has a weight tolerance of 3d10 x 10 pounds per 10 -foot-square area. Whenever the total weight on an area of ...
II2 If the Wisdom (Survival) check succeeds, the party travels in the desired direction without becoming lost. If the check fail ...
RANDOM BUILDINGS Pulse-pounding chases and harrowing escapes within the confines of a town or city can sometimes force character ...
SHOP d20 Type d20 Type Pawnshop 11 Smithy 2 Herbs/incense 12 Carpenter 3 Fruitsfvegetables 13 Weaver 4 Dried meats 14 Jeweler 5 ...
/ ~~ I , ,.. " / ...
u6 witnesses, hit by stray arrow fire, or mistaken for members of one group and attacked by the other. Bullies. The characters w ...
determining exhaustion. Swimming for an hour at a depth greater than 200 feet counts as 4 hours. NDERWATER VISIBILITY \'isibilit ...
the direction and distance of the ship's travel) or the sun and the stars. Use the Wilderness Navigation table earlier in this c ...
AIRBORNE AND WATERBORNE VEHICLES Ship Cost Speed Crew Passengers Cargo (tons) AC HP Damage Threshold Airship 20,000 gp 8 mph 10 ...
• As adventurers travel through the air, random encounters as you normally would. lgnore-.,...,,~- result that indica ...
«
1
2
3
4
5
6
7
8
9
10
»
Free download pdf