monster manual 5e pdf
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Dungeon Master's Guide Player's Handbook SIZE CATEGORIES MODIFYING CREATU RES Dungeon Master's Guide. l \,,, '' ' arrow of drago ...
summon fiends to tne' material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable ...
8 SPEED A mons te r 's s peed tells yo u how far it can move on its turn. For more informa tion on s peed , see the Player's Han ...
ARMOR, WEAPON, AND TOOL PROFICIENCIES Assume that a creature is proficient with its armor, weapons, and tools. If you swap them ...
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might be a manufactured item or a natural weapon, such as a claw or tail spike. For more information on different kinds of attac ...
I Medium humanoid (aarakocra), neutral good Armor Class 12 Hit Points 13 (3d8) Speed 20 ft. , fly 50 ft. STR 10 (+0) DEX 14 (+2) ...
ABOLETH Large aberration, lawful evil Armor Class 17 (natural armor) Hit Points 135 (18d10 + 36) Speed 10ft., swim 40ft. STR 21 ...
T ''(OULD IT BE THAT ABOLETHS ARE OLDER THAN THE GODS ·· • THAT BEFORE THE DIVINE ONES CAME? TO BE, SUCH HORRORS SHAPED THE ...
ANGELS An angel is a celestial agent sent forth into the planes to further its god's agenda for weal or woe. Its sublime beauty ...
! DEVA Medium celestial, lawful good Armor Class 17 (natural armor) Hit Points 136 (16d8 + 64) Speed 30 ft., fly 90ft. STR 18 (+ ...
PLANETAR Planetars act as the weapons of the gods they serve, presenting a tangible representation of their deities' might. A pl ...
! SOLAR A solar is godlike in its glory and power. On the battlefield, the solar's sword flies into the fray on its own, and a s ...
ANIMATED OBJECTS Animated objects are crafted with pote nt magic to follow the commands of their creators. Whe n not commanded, ...
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