Dungeon Master's Guide 5e
abandoned campsites, and other finds can add flavor to your world, foreshadow future encounters or events, or provide hooks for ...
Rose oF Eves Rose o F STARS 194 CHAPTER 7 I TREASURE The eyes on the robe can't be closed or averted. Although you can close or ...
STRONGHOLDS Strongholds provide the local population with protection in times of trouble. The number of strongholds in an area d ...
R OBE OF USEFUL ITEMS Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearin ...
no EXTREME COLD Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on a D ...
CHAPTER 7 I TREASURE Roo OF RuLERS>< I<> Roo OF LORDLY MIGHT Roo oF RESURRECTION sl ots, up to a maximum of 5th leve ...
THIN leE T hin ice has a weight tolerance of 3d10 x 10 pounds per 10 -foot-square area. Whenever the total weight on an area of ...
Ylore weight or lack of solid anchorin cau es the rod to revert to its normal form. If you press button 5 , the r od transforms ...
II2 If the Wisdom (Survival) check succeeds, the party travels in the desired direction without becoming lost. If the check fail ...
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RANDOM BUILDINGS Pulse-pounding chases and harrowing escapes within the confines of a town or city can sometimes force character ...
RoPE oF ENTANGLEMENT by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, ...
SHOP d20 Type d20 Type Pawnshop 11 Smithy 2 Herbs/incense 12 Carpenter 3 Fruitsfvegetables 13 Weaver 4 Dried meats 14 Jeweler 5 ...
200 SPELLGUARD SHIELD SHIELD, +1, +2, OR +3 SHIELD OF MISSILE ATTRACTION Armor (shield), uncommon (+1), rare (+2), or very rare ...
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successfully copied. Whether the check ucceeds or fails, the spell scroll is destroyed. SPELLGUARD S HIELD Armor (shield), very ...
u6 witnesses, hit by stray arrow fire, or mistaken for members of one group and attacked by the other. Bullies. The characters w ...
STAFF OF SWARMING INSECTS CHAPTER 7 I TREASURE STAFF OF PowER STAFF OF liEALING STAFF OF FROST STAFF OF THE MAGI STAFF OF FROST ...
determining exhaustion. Swimming for an hour at a depth greater than 200 feet counts as 4 hours. NDERWATER VISIBILITY \'isibilit ...
equal to 16 x the number of charge in the taff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a ...
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