Dungeon Master's Guide 5e
CHAPTER 5: ADVENTURE ENVIRONMENTS ANY D&D ADVENTURES REVOLVE around a dungeon setting. Dungeons in D&D include great hal ...
CONTENTS INTRODUCTION 4 Unusual Environments The Dungeon Master How to Use This Book. Traps CHAPTER 6: BETWEEN ADVENTURES Kno ...
4 INTRODUCTION r T 'S GOOD TO BE THE DUNGEON MASTER! NOT ONLY d? y~u get to tell fantastic stories about heroes, v1llams, monste ...
beholder·s disintegration eye ray have walls that are unnaturally s mooth, and the beholder's lair might include vertical shafts ...
PART 2: MASTER OF ADVENTURES Whether you write your own adventures or use published ones, expect to invest preparation time beyo ...
NPC CLASS d20 Class d20 Class Barbarian 9 Paladin 2 Bard^10 Ranger 3-4 Cleric 11-14 Rogue 5 Druid^15 Sorcerer 6 -7 Fighter 16 Wa ...
KNow YouR PLAYERS The success of a D&D game hinges on your ability to entertain the other players at the game table. Whereas ...
PART Master of Worlds • • ...
102 after door and killing whatever lies beyond. But the ebb and flow of power between groups in a dungeon provides pl e nty of ...
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CATACOMBS DOORS Dungeon doorways might be set within plain arches and lintels. They might be festooned with carvings of gargoyle ...
OUR WORLD IS THE SETTING FOR YOUR CAMPAIGN, the place where adventures happen. Even if you use an existing setting, such as the ...
104 (Perception) check. To set an appropriate DC for the check, see chapter 8. Opening a Secret Door. Once a secret door is dete ...
10 an everyday occurrence, as magical flying ships and trains carry travelers from one great city to another. Gods Inhabit the L ...
In subterranean settlements, even races that have darkvision use fire for warmth, cooking, and defense. But many creatures have ...
for example, might also be patron of magic and prophecy, while the god of Light could be the sun god and the god of time. A SAMP ...
12 The cult's ritual of initiation follows the pattern of its foundation myth. Neophytes retrace the god's footsteps in order to ...
ro6 r WILDERNESS Between the dungeons and settlements of your campaign world lie meadows, forests, deserts, mountain ranges, oce ...
FORCES AND PHILOSOPHIES Not all divine powers need to be derived from deities. In some campaigns, believers hold enough convicti ...
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