Monster Manual 5E
260 Roc At first sight, a roc's silhouette looks much like any other bird of prey. As it descends, however, its unearthly size b ...
ROPER Living in caves and caverns throughout the Underdark, voracious ropers feast on whatever they can catch and seize. A roper ...
RUST MONSTER Most dwarves would rather face a squad of orcs than confront a single rust monster. These strange, normally c;locil ...
SAHUAGIN Across fog-shrouded coasts or e ndless ocean swells, an ominous drone sounded on a conch shell chills the blood of all ...
' SAHU:AGIN PRIESTESS Medium numanoid (sahuagin), lawful evil Armor Class 12 (natural armor) Hit Points 33 (6d8 + 6) Speed 30ft. ...
SALAMANDERS Salamanders slither across the Sea of Ash on the Elemental Plane of Fire, their sinuous coils and jagged spines smol ...
~66 Large elemental, neutral evil Armor Class 15 (natural armor) Hit Points 90 (12d10 + 24) Speed 30ft. STR 18 (+4) DEX 14 (+2) ...
SATYR Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in e qua l measure. Satyrs re s e mbl ...
268 At harvest time, when death revisits the twilit world and summer's blossoms bow their withered heads, eerie scarecrows loom ...
SHADOW Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposition. From the darkness, the shadow ...
SHAMBLING MOUND A shambling mound, sometimes called a shambler, trudges ponderously through bleak swamps, dismal marshes, and ra ...
SHIELD GUARDIAN Wizards and other spell casters create shield guardians for protection. A shield guardian treads beside its mast ...
fi.lledium undead, lawful evil Armor Class 13 (armor scraps) Hit Points 13 (2d8 + 4) ยท Speed 30 ft. STR 10 (+0) DEX 14 (+2) CO ...
Large undead, lawful evil Armor Class 12 (natural armor) Hit Points 67 (9d10 + 18) Speed 40ft. STR 18 (+4) DEX 11 (+0) CON 15 (+ ...
SLAADI In the Ever-Changing Chaos of Limbo, bits of forest and meadow, ruined castles, and isolated islands drift thq:mgh a tumu ...
REo Su\110 BLuE Su111D GREEN SL/1110 ...
Large aberration, chaotic neutral Armor Class 14 (natural armor) Hit Points 93 (11d1 0 + 33 ) Speed 30 ft. STR 16 (+3) DEX 12 (+ ...
Large aberration (shapechonger), chaotic neutral Armor Class 16 (natural armor) Hit Points 127 (lSdlO + 45) Speed 30ft. STR 18 ( ...
Medium aberration (shapechanger), chaotic evil Armor Class 18 (natural armor) Hit Points 170 (20d8 + 80) Speed 30ft. STR 20 (+5) ...
SPECTER A specter is the angry, unfettered spirit of a humanoid that has been prevented from passing to the afterlife. Specters ...
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