OB LEX
By experimenting on the slimes, jellies, and puddings
that infest the depths of the Underdark, mind flayers
created a special breed of ooze, the oblex- a slime capa-
ble of assaulting the minds of other creatures. Cunning
hunters, these pools of jelly stalk prey, searching for the
memories they so desperately crave. When oblexes feed
on those thoughts, sometimes killing their victims, they
can form weird copies of their prey, which help them to
harvest even more victims for their dark masters.
Memory Eaters. Oblexes feed on thoughts and mem-
ories. The sharper the mind, the better the meal, so
oblexes hunt obviously intelligent targets such as wiz-
ards and other spellcasters. When suitable fare comes
within reach, an oblex draws its body up to engulf its
victim. As it withdraws, it plunders the creature's mind,
leaving its prey befuddled and confused.
Ooze Nature. An oblex doesn't require sleep.
0BLEX SPAWN
An oblex devours memories not only to sustain its exis-
tence, but also to spawn new oblexes. Each time it fully
drains the memories of a victim, it gains the creature's
personality-now twisted by the oblex's foul nature. The
more memories an oblex steals, the larger it becomes,
until it must shed a personality it has absorbed or else
go insane. This act spawns a new oblex.
ADULT AND ELDER 0BLEXES
Newly formed oblexes lack the capabilities of their older
kin. They seek only to feed on memories and grow until
they can impersonate their victims.
Older oblexes, called adults and elders, have eaten
so many memories that they can form duplicates of
the creatures they have devoured from the substance
of their bodies, sending them off to lure prey into their
clutches, while remaining tethered to the slime by long
tendrils of goo. These duplicated creatures are indistin-
guishable from their victims except for a faint sulfurous
smell. Oblexes use these duplicates to lure prey into
danger or to infiltrate settlements so they can feed on
superior victims.
0BLEX SPAWN
.,
Tiny ooze, lawful evil
.~
,..
...
Armor Class 13
-·
Hit Points 18 (4d4 + 8)
Speed 20 ft.
STR
DEX CON INT WIS
CHA
8 (-1) 16 (+3)
15 (+2) 14 (+2) 11 (+O) 10 (+O)
Saving Throws Int +4, Cha +2
Condition Immunities blinded, charmed, deafened, exhaustion,
prone
Senses blindsight 60 ft. (blind beyond this distance),
passive Perception 12
Languages-
Challenge 1/4 (50 XP)
t
.. (
Amorphous. The oblex can move through a space as narrow as
l inch wide without squeezing.
Aversion to Fire. If the obi ex takes fire damage, it has disad-
vantage on attack rolls and ability checks until the end of its
next turn.
ACTIONS
·-
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 5 (ld4 + 3) bludgeoning damage plus 2 (ld4) psy-
chic damage.
CHAPTER 6 I BESTIARY
2 1 7