Mordenkainen's Tome of Foes

(Nancy Kaufman) #1

TROLLS


Trolls that are nearly obliterated but survive and re-


generate from mere scraps of flesh can display bizarre


mutations. One of these warped trolls is especia lly


likely to arise if the creature regenerate s in the pres-


ence of magical ema nations, planar energy, disease,


or death on a vast scale, or if its body was damaged


by elemental forces. Thes e mutated forms can also


be produced and shaped by the ritual magic of evil


spellca sters.


DIRE TROLL


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Huge giant, chaotic evil
,

Armor Class 15 (natural armor)


Hit Points 172 (15dl 2 + 75)





Speed 40 ft.


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STR
DEX CON INT WIS CHA

22 (+6) 15 (+2) 21 (+5)

Saving Throws Wis +5, Cha +2


Skills Perception +5


9 (-1) 11 (+O) 5 (-3)

....

Damage Resistances bludgeoning, piercing, and s lashing from

nonmagical attacks

Condition Immunities frightened, poisoned


Senses darkvision 60 ft., passive Perception 15


Languages Giant ...,_

Challenge 13 (10,000 XP) ,. •


Keen Senses. The troll has advantage on Wisdom (Perception)

checks that rely on smell or sight.


Regeneration. The troll regains 10 hit points at the start of its

turn. If the troll takes acid or fire damage, it regains only 5 hit


points at the start of its next turn. The troll dies only if it is hit

by an attack that deals 10 or more acid or fire damage while the

troll has 0 hit points.


ACTIONS


Multiattack. The troll makes five attacks: one with its bite and

four with its claws.


Bite. Melee Weapon Attack: + 11 to hit, reach 10 ft., one

target. Hit: 10 (l d8 + 6) piercing damage plus 5 (ldlO) poi-


son damage.

Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


Hit: 16 (3d6 + 6) slashing damage.

Whirlwind of Claws (Recharge 5-6). Each creature within 10

feet of the troll must make a DC 19 Dexterity saving throw, tak-


ing 44 (8dl0) slashing damage on a failed save, or half as much

damage on a successful one.


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DIRE 'TROLL


Trolls kill and eat almost anything- including, in rare

case s, other trolls. This cannibalism has the effe ct of

causing the troll to grow to an unusua lly large size.

These dire trolls crave more and more troll flesh to fu el

their continued growth.

Dire trolls also increase their size by grafting flesh

and organs onto themselves. When a slab of quivering

troll flesh is bound against a fresh wound on the dire

troll, its rege nerative capacity incorporates the new

mass into its own musculature. Even more horrifying

are the multiple arms, eyes, claws, and other organs that

a dire troll tears from its victims and grafts onto itself.

Over time, these creatures can accumulate many limbs.

VAPRAK THE DESTROYER

Although trolls are hardly devout and seldom ponder spir-

itual questions, they do fear and venerate the entity known

as Vaprak the Destroyer. As with many lesser deities,

Vaprak's true nature is something of a mystery, but it is

always portrayed as a horrid, misshapen, greenish creature

strongly resembling a troll. It's given to fits of mindless

destruction and is constantly paranoid about the plots and

ambitions of other deities.

Among trolls, Vaprak is believed to devour those on the

brink of death, but only if the troll is already cooked or

digested (slain by fire or acid). Otherwise, the god spits

the soul back into the world to regenerate a new body, no

matter how little of its previous form remained. Thus, only

trolls s lain by acid or fire remain dead, because only those

a re consumed by Vaprak.

CHAPTER 6 I BESTIARY

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